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Add unit tests for local editor filter_by_name_pattern. (#42) #18

Add unit tests for local editor filter_by_name_pattern. (#42)

Add unit tests for local editor filter_by_name_pattern. (#42) #18

Workflow file for this run

# Whenever a tag push matching pattern "v*" then run the job
on:
push:
tags:
- "v*"
jobs:
# job id, can be anything
export_game:
# Always use ubuntu-latest for this action
runs-on: ubuntu-latest
# Add permission for release creation. Can be made narrower according to your needs
permissions: write-all
# Job name, can be anything
name: Export Game
steps:
# Always include the checkout step so that
# your project is available for Godot to export
- name: checkout
uses: actions/[email protected]
with:
submodules: "recursive"
# - name: Install Wine
# id: wine_install
# run: |
# sudo apt install wine64
# echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
- name: export game
id: export
# Use latest version (see releases for all versions)
uses: firebelley/[email protected]
with:
# Defining all the required inputs
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.1.2/Godot_v4.1.2-stable_linux.x86_64.zip
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.1.2/Godot_v4.1.2-stable_export_templates.tpz
relative_project_path: .
archive_output: true
# wine_path: ${{ steps.wine_install.outputs.WINE_PATH }}
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# This release action has worked well for me. However, you can most likely use any release action of your choosing.
# https://github.com/ncipollo/release-action
- name: create release
uses: ncipollo/[email protected]
with:
draft: true
tag: ${{ github.ref_name }}
artifacts: ${{ steps.export.outputs.archive_directory }}/*