-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #25 from PainterPuppets/implement_homepage
[feat]Implement homepage
- Loading branch information
Showing
57 changed files
with
2,721 additions
and
144 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,27 @@ | ||
/** @type {import("eslint").Linter.Config} */ | ||
const config = { | ||
overrides: [ | ||
{ | ||
extends: ['plugin:@typescript-eslint/recommended-requiring-type-checking'], | ||
files: ['*.ts', '*.tsx'], | ||
parserOptions: { | ||
project: './tsconfig.json', | ||
tsconfigRootDir: __dirname, | ||
}, | ||
}, | ||
], | ||
parser: '@typescript-eslint/parser', | ||
parserOptions: { | ||
tsconfigRootDir: __dirname, | ||
}, | ||
plugins: ['@typescript-eslint'], | ||
extends: ['next/core-web-vitals', 'prettier', 'plugin:@typescript-eslint/recommended'], | ||
rules: { | ||
'import/order': ['error', { groups: [['builtin', 'external', 'internal']] }], | ||
'import/newline-after-import': 'error', | ||
}, | ||
// This is because `next.config.mjs` is excluded from tsconfig. | ||
ignorePatterns: ['next.config.mjs', 'next-i18next.config.js'], | ||
} | ||
|
||
module.exports = config |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,8 +1,66 @@ | ||
/** @type {import('next').NextConfig} */ | ||
const nextConfig = { | ||
experimental: { | ||
appDir: true, | ||
webpack(config) { | ||
config.module.rules.push({ | ||
test: /\.svg$/i, | ||
issuer: /\.[jt]sx?$/, | ||
use: [ | ||
{ | ||
loader: '@svgr/webpack', | ||
options: { | ||
svgoConfig: { | ||
plugins: [ | ||
{ | ||
name: 'preset-default', | ||
params: { | ||
overrides: { | ||
removeViewBox: false, | ||
}, | ||
}, | ||
}, | ||
], | ||
}, | ||
}, | ||
}, | ||
], | ||
}) | ||
|
||
// https://dhanrajsp.me/snippets/customize-css-loader-options-in-nextjs | ||
const oneOf = config.module.rules.find(rule => typeof rule.oneOf === 'object') | ||
if (oneOf) { | ||
const moduleSassRule = oneOf.oneOf.find(rule => regexEqual(rule.test, /\.module\.(scss|sass)$/)) | ||
if (moduleSassRule) { | ||
// Get the config object for css-loader plugin | ||
const cssLoader = moduleSassRule.use.find(({ loader }) => loader.includes('css-loader')) | ||
if (cssLoader) { | ||
cssLoader.options = { | ||
...cssLoader.options, | ||
modules: { | ||
...cssLoader.options.modules, | ||
mode: 'local', | ||
}, | ||
} | ||
} | ||
} | ||
} | ||
|
||
return config | ||
}, | ||
} | ||
|
||
/** | ||
* Stolen from https://stackoverflow.com/questions/10776600/testing-for-equality-of-regular-expressions | ||
*/ | ||
function regexEqual(x, y) { | ||
return ( | ||
x instanceof RegExp && | ||
y instanceof RegExp && | ||
x.source === y.source && | ||
x.global === y.global && | ||
x.ignoreCase === y.ignoreCase && | ||
x.multiline === y.multiline | ||
) | ||
} | ||
|
||
|
||
module.exports = nextConfig |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
module.exports = { | ||
plugins: { | ||
tailwindcss: {}, | ||
autoprefixer: {}, | ||
}, | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,271 @@ | ||
<!DOCTYPE html> | ||
<html lang="en" > | ||
<head> | ||
<meta charset="UTF-8"> | ||
<title>Perlin Noise</title> | ||
<meta name="viewport" content="width=device-width, initial-scale=1"><link rel='stylesheet' href='https://cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/4.0.0/css/bootstrap.css'><link rel="stylesheet" href="./style.css"> | ||
|
||
</head> | ||
<body> | ||
<!-- partial:index.partial.html --> | ||
<!DOCTYPE html> | ||
<head></head> | ||
<title>Perlin noise | Fireball explosion</title> | ||
<meta charset="utf-8"> | ||
<div id="container"></div> | ||
<script id="vertexShader" type="x-shader/x-vertex"> | ||
// | ||
// GLSL textureless classic 3D noise "cnoise", | ||
// with an RSL-style periodic variant "pnoise". | ||
// Author: Stefan Gustavson ([email protected]) | ||
// Version: 2011-10-11 | ||
// | ||
// Many thanks to Ian McEwan of Ashima Arts for the | ||
// ideas for permutation and gradient selection. | ||
// | ||
// Copyright (c) 2011 Stefan Gustavson. All rights reserved. | ||
// Distributed under the MIT license. See LICENSE file. | ||
// https://github.com/ashima/webgl-noise | ||
// | ||
|
||
vec3 mod289(vec3 x) | ||
{ | ||
return x - floor(x * (1.0 / 289.0)) * 289.0; | ||
} | ||
|
||
vec4 mod289(vec4 x) | ||
{ | ||
return x - floor(x * (1.0 / 289.0)) * 289.0; | ||
} | ||
|
||
vec4 permute(vec4 x) | ||
{ | ||
return mod289(((x*34.0)+1.0)*x); | ||
} | ||
|
||
vec4 taylorInvSqrt(vec4 r) | ||
{ | ||
return 1.79284291400159 - 0.85373472095314 * r; | ||
} | ||
|
||
vec3 fade(vec3 t) { | ||
return t*t*t*(t*(t*6.0-15.0)+10.0); | ||
} | ||
|
||
// Classic Perlin noise | ||
float cnoise(vec3 P) | ||
{ | ||
vec3 Pi0 = floor(P); // Integer part for indexing | ||
vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1 | ||
Pi0 = mod289(Pi0); | ||
Pi1 = mod289(Pi1); | ||
vec3 Pf0 = fract(P); // Fractional part for interpolation | ||
vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0 | ||
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x); | ||
vec4 iy = vec4(Pi0.yy, Pi1.yy); | ||
vec4 iz0 = Pi0.zzzz; | ||
vec4 iz1 = Pi1.zzzz; | ||
|
||
vec4 ixy = permute(permute(ix) + iy); | ||
vec4 ixy0 = permute(ixy + iz0); | ||
vec4 ixy1 = permute(ixy + iz1); | ||
|
||
vec4 gx0 = ixy0 * (1.0 / 7.0); | ||
vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5; | ||
gx0 = fract(gx0); | ||
vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0); | ||
vec4 sz0 = step(gz0, vec4(0.0)); | ||
gx0 -= sz0 * (step(0.0, gx0) - 0.5); | ||
gy0 -= sz0 * (step(0.0, gy0) - 0.5); | ||
|
||
vec4 gx1 = ixy1 * (1.0 / 7.0); | ||
vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5; | ||
gx1 = fract(gx1); | ||
vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1); | ||
vec4 sz1 = step(gz1, vec4(0.0)); | ||
gx1 -= sz1 * (step(0.0, gx1) - 0.5); | ||
gy1 -= sz1 * (step(0.0, gy1) - 0.5); | ||
|
||
vec3 g000 = vec3(gx0.x,gy0.x,gz0.x); | ||
vec3 g100 = vec3(gx0.y,gy0.y,gz0.y); | ||
vec3 g010 = vec3(gx0.z,gy0.z,gz0.z); | ||
vec3 g110 = vec3(gx0.w,gy0.w,gz0.w); | ||
vec3 g001 = vec3(gx1.x,gy1.x,gz1.x); | ||
vec3 g101 = vec3(gx1.y,gy1.y,gz1.y); | ||
vec3 g011 = vec3(gx1.z,gy1.z,gz1.z); | ||
vec3 g111 = vec3(gx1.w,gy1.w,gz1.w); | ||
|
||
vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); | ||
g000 *= norm0.x; | ||
g010 *= norm0.y; | ||
g100 *= norm0.z; | ||
g110 *= norm0.w; | ||
vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); | ||
g001 *= norm1.x; | ||
g011 *= norm1.y; | ||
g101 *= norm1.z; | ||
g111 *= norm1.w; | ||
|
||
float n000 = dot(g000, Pf0); | ||
float n100 = dot(g100, vec3(Pf1.x, Pf0.yz)); | ||
float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z)); | ||
float n110 = dot(g110, vec3(Pf1.xy, Pf0.z)); | ||
float n001 = dot(g001, vec3(Pf0.xy, Pf1.z)); | ||
float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z)); | ||
float n011 = dot(g011, vec3(Pf0.x, Pf1.yz)); | ||
float n111 = dot(g111, Pf1); | ||
|
||
vec3 fade_xyz = fade(Pf0); | ||
vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z); | ||
vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y); | ||
float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); | ||
return 2.2 * n_xyz; | ||
} | ||
|
||
// Classic Perlin noise, periodic variant | ||
float pnoise(vec3 P, vec3 rep) | ||
{ | ||
vec3 Pi0 = mod(floor(P), rep); // Integer part, modulo period | ||
vec3 Pi1 = mod(Pi0 + vec3(1.0), rep); // Integer part + 1, mod period | ||
Pi0 = mod289(Pi0); | ||
Pi1 = mod289(Pi1); | ||
vec3 Pf0 = fract(P); // Fractional part for interpolation | ||
vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0 | ||
vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x); | ||
vec4 iy = vec4(Pi0.yy, Pi1.yy); | ||
vec4 iz0 = Pi0.zzzz; | ||
vec4 iz1 = Pi1.zzzz; | ||
|
||
vec4 ixy = permute(permute(ix) + iy); | ||
vec4 ixy0 = permute(ixy + iz0); | ||
vec4 ixy1 = permute(ixy + iz1); | ||
|
||
vec4 gx0 = ixy0 * (1.0 / 7.0); | ||
vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5; | ||
gx0 = fract(gx0); | ||
vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0); | ||
vec4 sz0 = step(gz0, vec4(0.0)); | ||
gx0 -= sz0 * (step(0.0, gx0) - 0.5); | ||
gy0 -= sz0 * (step(0.0, gy0) - 0.5); | ||
|
||
vec4 gx1 = ixy1 * (1.0 / 7.0); | ||
vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5; | ||
gx1 = fract(gx1); | ||
vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1); | ||
vec4 sz1 = step(gz1, vec4(0.0)); | ||
gx1 -= sz1 * (step(0.0, gx1) - 0.5); | ||
gy1 -= sz1 * (step(0.0, gy1) - 0.5); | ||
|
||
vec3 g000 = vec3(gx0.x,gy0.x,gz0.x); | ||
vec3 g100 = vec3(gx0.y,gy0.y,gz0.y); | ||
vec3 g010 = vec3(gx0.z,gy0.z,gz0.z); | ||
vec3 g110 = vec3(gx0.w,gy0.w,gz0.w); | ||
vec3 g001 = vec3(gx1.x,gy1.x,gz1.x); | ||
vec3 g101 = vec3(gx1.y,gy1.y,gz1.y); | ||
vec3 g011 = vec3(gx1.z,gy1.z,gz1.z); | ||
vec3 g111 = vec3(gx1.w,gy1.w,gz1.w); | ||
|
||
vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110))); | ||
g000 *= norm0.x; | ||
g010 *= norm0.y; | ||
g100 *= norm0.z; | ||
g110 *= norm0.w; | ||
vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111))); | ||
g001 *= norm1.x; | ||
g011 *= norm1.y; | ||
g101 *= norm1.z; | ||
g111 *= norm1.w; | ||
|
||
float n000 = dot(g000, Pf0); | ||
float n100 = dot(g100, vec3(Pf1.x, Pf0.yz)); | ||
float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z)); | ||
float n110 = dot(g110, vec3(Pf1.xy, Pf0.z)); | ||
float n001 = dot(g001, vec3(Pf0.xy, Pf1.z)); | ||
float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z)); | ||
float n011 = dot(g011, vec3(Pf0.x, Pf1.yz)); | ||
float n111 = dot(g111, Pf1); | ||
|
||
vec3 fade_xyz = fade(Pf0); | ||
vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z); | ||
vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y); | ||
float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x); | ||
return 1.5 * n_xyz; | ||
} | ||
|
||
// Turbulence By Jaume Sanchez => https://codepen.io/spite/ | ||
|
||
varying vec2 vUv; | ||
varying float noise; | ||
varying float qnoise; | ||
varying float displacement; | ||
|
||
uniform float time; | ||
uniform float pointscale; | ||
uniform float decay; | ||
uniform float complex; | ||
uniform float waves; | ||
uniform float eqcolor; | ||
uniform bool fragment; | ||
|
||
float turbulence( vec3 p) { | ||
float t = - 0.1; | ||
for (float f = 1.0 ; f <= 3.0 ; f++ ){ | ||
float power = pow( 2.0, f ); | ||
t += abs( pnoise( vec3( power * p ), vec3( 10.0, 10.0, 10.0 ) ) / power ); | ||
} | ||
return t; | ||
} | ||
|
||
void main() { | ||
|
||
vUv = uv; | ||
|
||
noise = (1.0 * - waves) * turbulence( decay * abs(normal + time)); | ||
qnoise = (2.0 * - eqcolor) * turbulence( decay * abs(normal + time)); | ||
float b = pnoise( complex * (position) + vec3( 1.0 * time ), vec3( 100.0 ) ); | ||
|
||
if (fragment == true) { | ||
displacement = - sin(noise) + normalize(b * 0.5); | ||
} else { | ||
displacement = - sin(noise) + cos(b * 0.5); | ||
} | ||
|
||
vec3 newPosition = (position) + (normal * displacement); | ||
gl_Position = (projectionMatrix * modelViewMatrix) * vec4( newPosition, 1.0 ); | ||
gl_PointSize = (pointscale); | ||
//gl_ClipDistance[0]; | ||
|
||
} | ||
|
||
|
||
</script> | ||
<script id="fragmentShader" type="x-shader/x-vertex"> | ||
varying float qnoise; | ||
|
||
uniform float time; | ||
uniform bool redhell; | ||
|
||
void main() { | ||
float r, g, b; | ||
|
||
|
||
if (!redhell == true) { | ||
r = cos(qnoise + 0.5); | ||
g = cos(qnoise - 0.5); | ||
b = 0.0; | ||
} else { | ||
r = cos(qnoise + 0.5); | ||
g = cos(qnoise - 0.5); | ||
b = abs(qnoise); | ||
} | ||
gl_FragColor = vec4(r, g, b, 1.0); | ||
} | ||
</script> | ||
<!-- partial --> | ||
<script src='https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js'></script> | ||
<script src='https://cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/4.0.0/js/bootstrap.min.js'></script> | ||
<script src='https://cdnjs.cloudflare.com/ajax/libs/gsap/1.20.3/TweenMax.min.js'></script> | ||
<script src='https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5/dat.gui.min.js'></script><script src="./script.js"></script> | ||
|
||
</body> | ||
</html> |
Oops, something went wrong.
fa134e0
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Successfully deployed to the following URLs:
neuron-troubleshooting – ./
neuron-troubleshooting.vercel.app
neuron-troubleshooting-git-master-magickbase.vercel.app
neuron.magickbase.com
neuron-troubleshooting-magickbase.vercel.app
fa134e0
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Successfully deployed to the following URLs:
neuron-website – ./packages/neuron
neuron-official-website.vercel.app
neuron-website-magickbase.vercel.app
neuron.magickbase.com
neuron-website-git-master-magickbase.vercel.app