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Fixed usings and file headers
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sven-n committed Sep 24, 2024
1 parent c4770eb commit f93e5b6
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Showing 8 changed files with 56 additions and 24 deletions.
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using System.Runtime.InteropServices;
// <copyright file="StatIncreaseResultExtendedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

using System.Runtime.InteropServices;
using MUnique.OpenMU.AttributeSystem;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

/// <summary>
/// The extended implementation of the <see cref="IStatIncreaseResultPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
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using System.Runtime.InteropServices;
// <copyright file="UpdateCharacterStatsExtendedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

/// <summary>
/// The extended implementation of the <see cref="IUpdateCharacterStatsPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
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@@ -1,12 +1,16 @@
using System.Runtime.InteropServices;
// <copyright file="UpdateCurrentHealthExtendedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

/// <summary>
/// The extended implementation of the <see cref="IUpdateCurrentHealthPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
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@@ -1,12 +1,16 @@
using System.Runtime.InteropServices;
// <copyright file="UpdateCurrentManaExtendedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

/// <summary>
/// The extended implementation of the <see cref="IUpdateCurrentManaPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
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10 changes: 7 additions & 3 deletions src/GameServer/RemoteView/Character/UpdateLevelExtendedPlugIn.cs
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@@ -1,4 +1,10 @@
using System.Runtime.InteropServices;
// <copyright file="UpdateLevelExtendedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views;
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using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

/// <summary>
/// The extended implementation of the <see cref="IUpdateLevelPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
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@@ -1,13 +1,17 @@
using System.Runtime.InteropServices;
// <copyright file="UpdateMasterStatsExtendedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

/// <summary>
/// The extended implementation of the <see cref="IUpdateMasterStatsPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
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@@ -1,12 +1,16 @@
using System.Runtime.InteropServices;
// <copyright file="UpdateMaximumHealthExtendedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

/// <summary>
/// The extended implementation of the <see cref="IUpdateMaximumHealthPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
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Original file line number Diff line number Diff line change
@@ -1,12 +1,16 @@
using System.Runtime.InteropServices;
// <copyright file="UpdateMaximumManaExtendedPlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

using System.Runtime.InteropServices;
using MUnique.OpenMU.GameLogic.Attributes;
using MUnique.OpenMU.GameLogic.Views.Character;
using MUnique.OpenMU.Network.Packets.ServerToClient;
using MUnique.OpenMU.Network.PlugIns;
using MUnique.OpenMU.PlugIns;

namespace MUnique.OpenMU.GameServer.RemoteView.Character;

/// <summary>
/// The extended implementation of the <see cref="IUpdateMaximumManaPlugIn"/> which is forwarding everything to the game client with specific data packets.
/// </summary>
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