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Fixed ancient discriminators
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I looked at all which had a 2 and compared that with the SetItemType.txt of some other server files.
Webzen did not follow a simple pattern, which I had previously assumed...
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sven-n committed Aug 20, 2024
1 parent 5fad28a commit 6de0d6a
Showing 1 changed file with 13 additions and 13 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ public override void Initialize()
(5, ItemGroups.Boots, Stats.TotalVitality, 2),
(5, ItemGroups.Helm, Stats.TotalVitality, 2),
(5, ItemGroups.Pants, Stats.TotalVitality, 2),
(0, ItemGroups.Shields, Stats.TotalVitality, 2)); // Small Shield
(0, ItemGroups.Shields, Stats.TotalVitality, 1)); // Small Shield

var hyperion = this.AddAncientSet(
"Hyperion", // Bronze
Expand All @@ -99,9 +99,9 @@ public override void Initialize()
mist.SetGuid(0, 2);
this.AddItems(
mist,
(0, ItemGroups.Gloves, Stats.TotalVitality, 2),
(0, ItemGroups.Gloves, Stats.TotalVitality, 1),
(0, ItemGroups.Pants, Stats.TotalVitality, 2),
(0, ItemGroups.Helm, Stats.TotalVitality, 2));
(0, ItemGroups.Helm, Stats.TotalVitality, 1));

var eplete = this.AddAncientSet(
"Eplete", // Scale
Expand Down Expand Up @@ -137,8 +137,8 @@ public override void Initialize()
(6, ItemGroups.Pants, Stats.TotalVitality, 2),
(6, ItemGroups.Armor, Stats.TotalVitality, 2),
(6, ItemGroups.Helm, Stats.TotalVitality, 2),
(6, ItemGroups.Gloves, Stats.TotalVitality, 2),
(6, ItemGroups.Boots, Stats.TotalVitality, 2));
(6, ItemGroups.Gloves, Stats.TotalVitality, 1),
(6, ItemGroups.Boots, Stats.TotalVitality, 1));

var garuda = this.AddAncientSet(
"Garuda", // Brass
Expand Down Expand Up @@ -167,7 +167,7 @@ public override void Initialize()
this.AddItems(
cloud,
(8, ItemGroups.Pants, Stats.TotalVitality, 2),
(8, ItemGroups.Helm, Stats.TotalVitality, 2));
(8, ItemGroups.Helm, Stats.TotalVitality, 1));

var kantata = this.AddAncientSet(
"Kantata", // Plate
Expand Down Expand Up @@ -198,8 +198,8 @@ public override void Initialize()
rave.SetGuid(9, 2);
this.AddItems(
rave,
(9, ItemGroups.Helm, Stats.TotalVitality, 2),
(9, ItemGroups.Pants, Stats.TotalVitality, 2),
(9, ItemGroups.Helm, Stats.TotalVitality, 1),
(9, ItemGroups.Pants, Stats.TotalVitality, 1),
(9, ItemGroups.Armor, Stats.TotalVitality, 2));

var hyon = this.AddAncientSet(
Expand Down Expand Up @@ -272,7 +272,7 @@ public override void Initialize()
barnake,
(2, ItemGroups.Helm, Stats.TotalVitality, 2),
(2, ItemGroups.Pants, Stats.TotalVitality, 2),
(2, ItemGroups.Boots, Stats.TotalVitality, 2));
(2, ItemGroups.Boots, Stats.TotalVitality, 1));

var evis = this.AddAncientSet(
"Evis", // Bone
Expand Down Expand Up @@ -305,9 +305,9 @@ public override void Initialize()
this.AddItems(
sylion,
(4, ItemGroups.Armor, Stats.TotalVitality, 2),
(4, ItemGroups.Gloves, Stats.TotalVitality, 2),
(4, ItemGroups.Gloves, Stats.TotalVitality, 1),
(4, ItemGroups.Boots, Stats.TotalVitality, 2),
(4, ItemGroups.Helm, Stats.TotalVitality, 2));
(4, ItemGroups.Helm, Stats.TotalVitality, 1));

var heras = this.AddAncientSet(
"Heras", // Sphinx
Expand Down Expand Up @@ -411,7 +411,7 @@ public override void Initialize()
this.AddItems(
drake,
(10, ItemGroups.Boots, Stats.TotalVitality, 2),
(10, ItemGroups.Armor, Stats.TotalVitality, 2),
(10, ItemGroups.Armor, Stats.TotalVitality, 1),
(10, ItemGroups.Helm, Stats.TotalVitality, 2),
(10, ItemGroups.Pants, Stats.TotalVitality, 2));

Expand Down Expand Up @@ -445,7 +445,7 @@ public override void Initialize()
fase,
(11, ItemGroups.Gloves, Stats.TotalVitality, 2),
(11, ItemGroups.Pants, Stats.TotalVitality, 2),
(11, ItemGroups.Boots, Stats.TotalVitality, 2));
(11, ItemGroups.Boots, Stats.TotalVitality, 1));

var odin = this.AddAncientSet(
"Odin", // Wind
Expand Down

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