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Merge pull request #491 from ze-dom/bugfix/d2_to_d1_enter_gate_warp
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Fixed exit gate's coordinates to walkable coordinates
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sven-n authored Sep 9, 2024
2 parents 78ec0c8 + 90bfce9 commit 5e2c4ec
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/Persistence/Initialization/Version075/Gates.cs
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@ private IDictionary<short, ExitGate> CreateTargetGates(IDictionary<short, GameMa
// Dungeon
targetGates.Add(2, this.CreateExitGate(maps[1], 107, 247, 110, 247, 1));
targetGates.Add(6, this.CreateExitGate(maps[1], 231, 126, 234, 127, 1));
targetGates.Add(8, this.CreateExitGate(maps[1], 240, 148, 241, 151, 3));
targetGates.Add(8, this.CreateExitGate(maps[1], 240, 149, 241, 151, 3));
targetGates.Add(10, this.CreateExitGate(maps[1], 3, 83, 4, 86, 3));
targetGates.Add(12, this.CreateExitGate(maps[1], 3, 16, 6, 17, 3));
targetGates.Add(14, this.CreateExitGate(maps[1], 29, 125, 30, 126, 1));
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2 changes: 1 addition & 1 deletion src/Persistence/Initialization/Version095d/Gates.cs
Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,7 @@ private IDictionary<short, ExitGate> CreateTargetGates(IDictionary<MapIdentity,
// Dungeon
targetGates.Add(2, this.CreateExitGate(maps[1], 107, 247, 110, 247, 1));
targetGates.Add(6, this.CreateExitGate(maps[1], 231, 126, 234, 127, 1));
targetGates.Add(8, this.CreateExitGate(maps[1], 240, 148, 241, 151, 3));
targetGates.Add(8, this.CreateExitGate(maps[1], 240, 149, 241, 151, 3));
targetGates.Add(10, this.CreateExitGate(maps[1], 3, 83, 4, 86, 3));
targetGates.Add(12, this.CreateExitGate(maps[1], 3, 16, 6, 17, 3));
targetGates.Add(14, this.CreateExitGate(maps[1], 29, 125, 30, 126, 1));
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2 changes: 1 addition & 1 deletion src/Persistence/Initialization/VersionSeasonSix/Gates.cs
Original file line number Diff line number Diff line change
Expand Up @@ -147,7 +147,7 @@ private IDictionary<short, ExitGate> CreateTargetGates(IDictionary<MapIdentity,
// Dungeon
targetGates.Add(2, this.CreateExitGate(maps[1], 107, 247, 110, 247, 1));
targetGates.Add(6, this.CreateExitGate(maps[1], 231, 126, 234, 127, 1));
targetGates.Add(8, this.CreateExitGate(maps[1], 240, 148, 241, 151, 3));
targetGates.Add(8, this.CreateExitGate(maps[1], 240, 149, 241, 151, 3));
targetGates.Add(10, this.CreateExitGate(maps[1], 3, 83, 4, 86, 3));
targetGates.Add(12, this.CreateExitGate(maps[1], 3, 16, 6, 17, 3));
targetGates.Add(14, this.CreateExitGate(maps[1], 29, 125, 30, 126, 1));
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