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scene.rib
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scene.rib
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##RenderMan RIB
FrameBegin 1
Format 3200 1800 -1
Display "_final.tiff" "tiff" "rgb"
PixelSamples 3 3
ShadingRate 1
Declare "freq" "uniform float"
Declare "Ad" "uniform float"
Declare "Bd" "uniform float"
Declare "Amp" "uniform float"
Declare "scale" "uniform float"
Projection "perspective" "fov" 25
Translate 0 0 20
Rotate -45 1 -1 0
WorldBegin
LightSource "ambientlight" 1 "intensity"[0.25]
LightSource "shadowspot" 2 "from"[0 10 10] "intensity"[12] "string shadowname"["raytrace"]
Attribute "visibility" "int diffuse"[1]
Attribute "visibility" "int specular"[1]
Attribute "visibility" "int transmission"[0]
Attribute "trace" "int maxspeculardepth"[2]
AttributeBegin
Attribute "identifier" "name" ["bottom"]
Rotate 110 1 0 0
Translate 0 1 3
Surface "back" "Ad" 0.05 "Bd" 0.05 "Amp" .75 "texturename" ["raytrace"]
Disk .2 5. 360.
AttributeEnd
AttributeBegin
Attribute "identifier" "name" ["back"]
Translate 1 1 3
Rotate -30 1 -1 0
Color [1 0 0]
Surface "bottom" "texturename" ["raytrace"]
Disk .2 5. 360.
AttributeEnd
AttributeBegin
Attribute "identifier" "name" ["front"]
Rotate 80 .25 1 0
Translate 1 0 -5
Color [1 0 0]
Surface "front" "texturename" ["raytrace"]
Disk .2 5. 360.
AttributeEnd
AttributeBegin
Attribute "bound" "displacement" [-2.]
Attribute "identifier" "name"["deer"]
Rotate 0 0 1 0
Color[1. 1. 1.]
Surface "shinymetal" "texturename" ["raytrace"]
Displacement "ripple" "freq" 15. "scale" .05
ReadArchive "deer.rib"
AttributeEnd
WorldEnd
FrameEnd