Skip to content

3.12.1

Compare
Choose a tag to compare
@RoboMWM RoboMWM released this 18 Jun 07:41
· 158 commits to master since this release

Compatible with version 1.11 and 1.12, and perhaps above. (This release is tied to 6270fca)

Fixes:

  • #92 (PrepareItemCraftEvent NPE)
  • #60 (Flowing water destroying zombie respawn skulls)

Performance:

  • 37aada7 d842cec Torch check slightly refactored to do less checking per block place.

Features:

  • 4736b7c Antifarming: squids only spawn in ocean biomes
  • #75 1.11 mobs can spawn naturally:
    • Vexes can be found in caves
    • Guardians can be found in ocean, deep ocean biomes
    • Vindicators in roofed forest biome
    • Cave spiders in swampland biome
  • #94 Skeletons can spawn in The End (idk how I feel about this one, but uh yea now you have hostile projectile mobs in The End too now.)
  • #95 Dragon health can be configured