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Releases: LuxStice/SORRY

1.0.0 pre

14 Aug 00:13
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1.0.0 pre Pre-release
Pre-release
v1.0.0pre

removed BOM

0.4.1 - Blinding Lights

19 Jul 18:15
cf2512a
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  • Added MK2 RCS Block localization
  • Fixed Typo on Mk2 Vtol ("Persina" -> "Pursina")
  • Removed flares from engine's light sources
  • Fixed the lights flashing on MapView
  • Fixed audio not stoping when the game is paused

0.4.0 - SOUND! In space?

13 Jul 16:40
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Additions

  • Kheap-0 (Vac) - High ISP Vaccum engine with kerosene like plumes
  • MK2 VTOL Engine
  • MK2 RCS Block - with 12 rcs ports aimed at (almost) all sides!
  • Heavy RCS Block - RCS Block inspired on Falcon 9's rcs block. 12.5kn (ASL)/25kn(Vac)
  • Plumes rework (Requires LFO 0.2.0 or greater)
  • Added sounds for all engines
  • Added engine lights to all engines
  • Added deploy button to all Gridfins

Fixes

  • All dragcubes are now on par with the game's dragcubes (all generated inside the game)
  • Gridfins fixed (Hacky way)
  • Adjusted most of the parts mass.
  • Adjusted Gridfins Lift, Mach Lift, Drag and Mach Drag curves to fit better with its uses. Best aerodynamic profile is at around 1.5 Mach
  • Fixed typos on english localization
  • Fixed Gridfins not deploying correctly

v0.4.0-pre

29 May 04:25
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v0.4.0-pre Pre-release
Pre-release
  • Added Mk2 Vtol
  • Added Mk2 RCS Block
  • Added Heavy RCS Block
  • Added Merlin Vaccum
  • Fixed drag for all parts
  • Added Deploy Button to Gridfins
  • Fixed Gridfins Drag and Lift
  • Fixed texturing issue
  • Switched to new Colors materials (reducing mod's size by half)

0.3.1 - Now supports LOABE!

10 May 16:37
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  • Added close button to UI
  • Added LOABE config

0.3.0 - MOAR ENGINES, PLUMES, PROCEDURAL ENGINE COVERS!!

07 May 06:19
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  • Added Reiptor-12 Vaccum, BE-4, both methalox engines
  • Added ProceduralEngineCovers (Modules and parts), from M to XL. HOW TO - Once a procedural engine cover is on the VAB, on the App Bar, open the Procedural Engine Cover window, there you can Add Rings, choose the amount of engines and their offset!
  • Added bigger gridfins and service tanks with slots for those. Build your Terran! (comes in S and M)
  • Developed a new system for the plumes under LFO. Now SORRY depends on it (at least for the plumes)

0.2.4 - not one, but TWO new engines! and a cover for the cold season

04 Apr 02:52
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SpaceWarp 1.1.0 required

Added

  • Kheap-02 (Merlin counterpart)
  • Reiptor-12 (Raptor counterpart)
  • Engine cluster cover for 5M lifter stages (0-5-10 configuration)

Changes

  • Halfed the tank on the RCS nosecones to allow players to put them higher up on the vessel
  • Updated the VFX on the RCS nosecone (still placeholder, but prettier)
  • Updated textures for the gridfins and RCS nosecones to match game's standard

Expect bugs. If so, please report them sending your KSP2.log and your LogOutput

0.2.3 - OOHHHHH PRETTTYYYYY

25 Mar 06:32
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  • graphic overall
  • Curved gridfins to look better on crafts
  • Fixed normals looking inverted/wrong

0.2.2 - Nosecones go up! (instead of spinning)

22 Mar 19:46
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Fixed nosecones CoM and CoL
Nosecones now can use the metal color (Transparent color)

0.2.1

22 Mar 03:00
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Possibly fixed parts not appearing in some computers... If parts dont appear please inform me!