Releases: LuxStice/SORRY
Releases · LuxStice/SORRY
1.0.0 pre
0.4.1 - Blinding Lights
0.4.0 - SOUND! In space?
Additions
- Kheap-0 (Vac) - High ISP Vaccum engine with kerosene like plumes
- MK2 VTOL Engine
- MK2 RCS Block - with 12 rcs ports aimed at (almost) all sides!
- Heavy RCS Block - RCS Block inspired on Falcon 9's rcs block. 12.5kn (ASL)/25kn(Vac)
- Plumes rework (Requires LFO 0.2.0 or greater)
- Added sounds for all engines
- Added engine lights to all engines
- Added deploy button to all Gridfins
Fixes
- All dragcubes are now on par with the game's dragcubes (all generated inside the game)
- Gridfins fixed (Hacky way)
- Adjusted most of the parts mass.
- Adjusted Gridfins Lift, Mach Lift, Drag and Mach Drag curves to fit better with its uses. Best aerodynamic profile is at around 1.5 Mach
- Fixed typos on english localization
- Fixed Gridfins not deploying correctly
v0.4.0-pre
- Added Mk2 Vtol
- Added Mk2 RCS Block
- Added Heavy RCS Block
- Added Merlin Vaccum
- Fixed drag for all parts
- Added Deploy Button to Gridfins
- Fixed Gridfins Drag and Lift
- Fixed texturing issue
- Switched to new Colors materials (reducing mod's size by half)
0.3.1 - Now supports LOABE!
- Added close button to UI
- Added LOABE config
0.3.0 - MOAR ENGINES, PLUMES, PROCEDURAL ENGINE COVERS!!
- Added Reiptor-12 Vaccum, BE-4, both methalox engines
- Added ProceduralEngineCovers (Modules and parts), from M to XL. HOW TO - Once a procedural engine cover is on the VAB, on the App Bar, open the Procedural Engine Cover window, there you can Add Rings, choose the amount of engines and their offset!
- Added bigger gridfins and service tanks with slots for those. Build your Terran! (comes in S and M)
- Developed a new system for the plumes under LFO. Now SORRY depends on it (at least for the plumes)
0.2.4 - not one, but TWO new engines! and a cover for the cold season
SpaceWarp 1.1.0 required
Added
- Kheap-02 (Merlin counterpart)
- Reiptor-12 (Raptor counterpart)
- Engine cluster cover for 5M lifter stages (0-5-10 configuration)
Changes
- Halfed the tank on the RCS nosecones to allow players to put them higher up on the vessel
- Updated the VFX on the RCS nosecone (still placeholder, but prettier)
- Updated textures for the gridfins and RCS nosecones to match game's standard
Expect bugs. If so, please report them sending your KSP2.log and your LogOutput
0.2.3 - OOHHHHH PRETTTYYYYY
- graphic overall
- Curved gridfins to look better on crafts
- Fixed normals looking inverted/wrong
0.2.2 - Nosecones go up! (instead of spinning)
Fixed nosecones CoM and CoL
Nosecones now can use the metal color (Transparent color)