Fix step function to not reset every step when using auto-reset #36
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Per now, if using auto-reset, the env is reset every single step
This is fairly expensive, and can be avoided by using cond to only call the reset function when needed, which saves around 504 calls to the reset function per game:
I'm not a Jax expert, but as far as I can tell, the above example should work.
Doing this, I observe an increase in steps per second of more than 30%