Skip to content

LuteOrg/lute-language-defs

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

54 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Lute language definitions.

This directory of languages is added as a git submodule to lute itself.

Adding a language

Manual method

For each new language:

  1. create a directory with the name of the language (really it can be anything)
  2. create definition.yaml from _templates/definition.yaml.example, fill it in. The file name matters.
  3. create a story .txt file from _templates/story.yaml.example, fill it in. The file name does not matter.

Scripted

You can export a language and the first few pages of its book in Lute itself, assuming that you have loaded the language in your db:

python -m scripts.dump_lang_data Afrikaans Dutch

These are exported to lute/db/language_defs. The file changes can be committed in that submodule repository, and PRs opened to the language-defs repository as usual.

Verifying

To verify the files, run

python verify_files.py

This does a simple sanity check of the files, it's not an exhaustive check.

The file definitions are also checked during Lute's CI.

Including the latest languages in lute-v3 itself

This project is included as a git submodule in Lute, so if this repo's master branch changes, just update the reference:

# in root directory of lute itself
pushd lute/db/language_defs
git checkout master
git fetch origin
git merge origin/master  # could also do git pull
popd
git add lute/db/language_defs
git commit -m "Update language defs."

Notes

Why is this a git submodule?

This directory/repo is just data, so ideally it would be pulled in at build time, but I had problems including the data files when packaging with flit. Submodules was the easiest solution I could come up with at the time. There is probably an easier way to do it, but this way works fine for now.

About

Language definitions and sample stories for Lute

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages