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Manipulating bytes as
usize
s is... clunky.I find myself commenting on relevant lines with the value converted in the most relevant unit (e.g. MB or GB). That's a clear-cut code smell if I've ever seen one.
We introduce
ByteUnit
by re-exporting from theubyte
crate. It is used inrocket
and it fits our needs perfectly.max_n_bytes
tomax_size
inBodySizeLimit
. The type has also changed fromusize
toByteUnit
. This impacts you if you were registering a custom constructor forBodySizeLimit
. The same applies to theSizeLimitExceeded
error.