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BlocCode

Scripting language for Minecraft datapacks

Bloccode documentation :

============================================================================== set_folder(folder=BCfolder, function_name=BCfunction_name, tag_function=False, file_path="", file_name="BCfile.txt")

Description : This command defines in wich file the "write" function will write his text

============================================================================== write(text)

Description : This command write the text input at the end of the existing text inside the file set with "set_file"

============================================================================== write_in( folder=BCfolder, function_name=BCfunction_name, tag_function=False, file_path="", file_name="BCfile.txt", text="")

Description : This command is basically a "set_folder" and a "write" command grouped in a single command Does not change the file where the next "write" command will write

============================================================================== new_objective(objective_name, stat = "dummy")

Description : This command add a scoreboard objective at datapack loading

============================================================================== get_function(folder=BCfolder, function_name="")

Description : This command return the MCcommand "/function" wich target the file gived by the arguments

============================================================================== def execute(criteria, commands):

Description : This command execute the commands with the criteria as /execute arguments

============================================================================== set_entity( entity_type="armor_stand", coords=["", "", "~"], tags=[], nbt="", scores={}, commands=[])

Description : This command summon an entity with some additions to the /summon command

============================================================================== take_score(target_entity="@s", target_objective="", aim_entity="@s", aim_objective = "")

Description : This command return the MCcommand wich give to an entity the score of an other entity

============================================================================== while_loop( criteria="", folder=BCfolder, function_name="test", commands="", late_commands="")

Description : This create a while loop in minecraft's mcfunctions : the commands are runned as long as the criteria is meet

============================================================================== for_loop(objectivename="", count=0, entity="@s", criteria="", folder=BCfolder, function_name="test", commands=[], late_commands="")

Description : This create a for loop in minecraft's mcfunctions : the commands are runned the given count, and as long as the optional criteria is meet set_folder(folder=BCfolder, function_name=BCfunction_name, tag_function=False, file_path="", file_name="BCfile.txt")

Syntax :

Bloccode instructions are made with preceding instructions instructions are written as simple as possible in python language The scripts you write are python scripts as well, don't worry, all the syntax you must know is described here

Type of syntax elements :

 “abcd” Quotations mark : String, it’s a list of character, used as text used for all Minecraft commands to write stackable : “a” + “b” == “ab” /!\ Spaces in quotations matter : “ a “ != “a”

 (a, b, c) Brackets : Bloccode functions arguments /!\ always required after a Bloccode's fuction name

 [a, b, c] Square Brackets : List of elements used as argument and outputted by most Bloccode functions stackable : [a, b] + [c, d] == [a, b, c, d] /!\ In bloccode, elements are always strings : [“a”, “b”] Don’t make list of list : [a, b] , [c, d] will raise exceptions

 {a : A, b : B, c : C} Braces : dictionary no order : { a : A, b : B} == { b : B, a : A} {key1 : value1, key2 : value2, … }

 abcd No Symbol : Values names used for functions arguments in bloccode, it’s the base of programming /!\ Missing quotations mark are interpreted as values

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Scripting language for Minecraft datapacks

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