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lara: swap hand meshes only when applicable
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rr- committed Jan 19, 2022
1 parent 2b7f5ac commit 77b4e77
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/game/laramisc.c
Original file line number Diff line number Diff line change
Expand Up @@ -598,7 +598,7 @@ void LaraInitialiseMeshes(int32_t level_num)
back_object_num = O_SHOTGUN;
}

if (hands_object_num != O_INVALID) {
if (g_Lara.gun_status != LGS_ARMLESS && hands_object_num != O_INVALID) {
g_Lara.mesh_ptrs[LM_HAND_L] =
g_Meshes[g_Objects[hands_object_num].mesh_index + LM_HAND_L];
g_Lara.mesh_ptrs[LM_HAND_R] =
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