This repository has been archived by the owner on Oct 4, 2024. It is now read-only.
Releases: LostArtefacts/TR2X
Releases · LostArtefacts/TR2X
Development snapshot
Commit: 5f7b2c1
Tag: 0.3-48-g5f7b2c1
Changes
- added
/sfx
command - added
/nextlevel
alias to/endlevel
console command - added
/quit
alias to/exit
console command - changed
/set
console command to do fuzzy matching (LostArtefacts/libtrx#38) - fixed crash in the
/set
console command (regression from 0.3) - fixed using console in cutscenes immediately exiting the game (regression from 0.3)
- fixed Lara remaining tilted when teleporting off a vehicle while on a slope (#275, regression from 0.3)
- fixed
/endlevel
displaying a success message in the title screen
0.3
Commit: 3196a76
Tag: 0.3
Changes
- added new console commands:
/endlevel
/demo
/title
/play [level]
/load [slot]
/save [slot]
/exit
/fly
/give
/kill
/flip
/set
- added an ability to remap the console key (#163)
- added
/tp
console command's ability to teleport to specific items - added
/fly
console command's ability to open nearest doors - added an option to fix M16 accuracy while running (#45)
- added a .NET-based configuration tool (#197)
- changed the default flare key from
/
to.
to avoid conflicts with the console (#163) - fixed numeric keys interfering with the demos (#172)
- fixed explosions sometimes being drawn too dark (#187)
- fixed killing the T-Rex with a grenade launcher crashing the game (#168)
- fixed secret rewards not displaying shotgun ammo (#159)
- fixed controls dialog remapping being too sensitive (#5)
- fixed
/tp
console command during special animations in HSH and Offshore Rig (#178, regression from 0.2) - fixed
/hp
console command taking arbitrary integers - fixed console commands being able to interfere with demos, cutscenes and the title screen (#182, #179, regression from 0.2)
- fixed console registering key inputs too eagerly (regression from 0.2)
- fixed console not being drawn in cutscenes (#180, regression from 0.2)
- fixed sounds not playing under certain circumstances (#113, regression from 0.2)
- fixed the excessive pitch and playback speed correction for music files with sampling rate other than 44100 Hz (LostArtefacts/TRX#1417, regression from 0.2)
- fixed a crash potential with certain music files (regression from 0.2)
- fixed enemy movement patterns in demo 1 and demo 3 (#98, regression from 0.1)
- fixed underwater creatures dying (#98, regression from 0.1)
- fixed a crash when spawning enemy drops (#125, regression from 0.1)
- fixed how sprites are shaded (#134, regression from 0.1.1)
- fixed enemies unable to climb (#138, regression from 0.1)
- fixed items not being reset between level loads (#142, regression from 0.1)
- fixed pulling the dagger from the dragon not activating triggers (#148, regression from 0.1)
- fixed the music at the beginning of Offshore Rig not playing (#150, regression from 0.1)
- fixed wade animation when moving from deep to shallow water (#231, regression from 0.1)
- fixed the distorted skybox in room 5 of Barkhang Monastery (#196)
- improved initial level load time by lazy-loading audio samples (#114)
- improved crash debug information (#137)
- improved the console caret sprite (#91)
0.2
Commit: b4e355a
Tag: 0.2
Changes
- added dev console with the following commands:
/pos
/tp [room_num]
/tp [x] [y] [z]
/hp
/hp [num]
/heal
- changed the music backend from WinMM to libtrx (SDL + libav)
- changed the sound backend from DirectX to libtrx (SDL + libav)
- fixed seams around underwater portals (#76)
- fixed Lara's climb down camera angle (#78)
- fixed healthbar and airbar flashing the wrong way when at low values (#82)
0.1.1
Commit: 8aed145
Tag: 0.1.1
Changes
- fixed Lara's shadow with z-buffer option on (#64, regression from 0.1)
- fixed rare camera issues (#65, regression from 0.1)
- fixed flat rectangle colors (#70, regression from 0.1)
- fixed medpacks staying open after use in Lara's inventory (#69, regression from 0.1)
- fixed pickup sprites UI drawn forever in Lara's Home (#68, regression from 0.1)