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Merge pull request #89 from MegaDaimond/master
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16 changes: 11 additions & 5 deletions
16
Resources/Prototypes/DeltaV/Catalog/VendingMachines/Advertisements/pride.yml
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,12 +1,18 @@ | ||
- type: messagePack | ||
id: PrideDrobeAds | ||
messages: | ||
- advertisement-pride-1 | ||
- advertisement-pride-2 | ||
- advertisement-pride-3 | ||
# - advertisement-pride-1 | ||
# - advertisement-pride-2 | ||
# - advertisement-pride-3 | ||
# Увы (Нет бля УвУ) | ||
- advertisement-sectech-1 | ||
- advertisement-sectech-2 | ||
- advertisement-sectech-3 | ||
- advertisement-sectech-4 | ||
- advertisement-sectech-5 | ||
|
||
- type: messagePack | ||
id: PrideDrobeGoodbyes | ||
messages: | ||
- thankyou-pride-1 | ||
- thankyou-pride-2 | ||
# - thankyou-pride-1 | ||
# - thankyou-pride-2 |
38 changes: 12 additions & 26 deletions
38
Resources/Prototypes/DeltaV/Catalog/VendingMachines/Inventories/pride.yml
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,29 +1,15 @@ | ||
- type: vendingMachineInventory | ||
id: PrideDrobeInventory | ||
startingInventory: | ||
ClothingNeckLGBTPin: 3 | ||
ClothingNeckAromanticPin: 3 | ||
ClothingNeckAsexualPin: 3 | ||
ClothingNeckBisexualPin: 3 | ||
ClothingNeckIntersexPin: 3 | ||
ClothingNeckLesbianPin: 3 | ||
ClothingNeckNonBinaryPin: 3 | ||
ClothingNeckPansexualPin: 3 | ||
ClothingNeckTransPin: 3 | ||
PlushieSharkBlue: 2 | ||
PlushieSharkPink: 2 | ||
PlushieSharkGrey: 2 | ||
ClothingNeckCloakTrans: 2 | ||
ClothingNeckCloakAro: 2 | ||
ClothingNeckCloakAce: 2 | ||
ClothingNeckCloakBi: 2 | ||
ClothingNeckCloakIntersex: 2 | ||
ClothingNeckCloakEnby: 2 | ||
ClothingNeckCloakPan: 2 | ||
ClothingNeckCloakGay: 2 | ||
ClothingNeckCloakLesbian: 2 | ||
ClothingHeadHatXmasCrown: 2 | ||
BedsheetRainbow: 2 | ||
ClothingUniformColorRainbow: 2 | ||
ClothingUnderSocksCoder: 1 | ||
ClothingUnderSocksBee: 1 | ||
ClothingNeckRussianPin: 99 | ||
ClothingUnderSocksCoder: 99 | ||
ClothingNeckCloakTrans: 3 | ||
ClothingNeckCloakAce: 3 | ||
ClothingNeckCloakAro: 3 | ||
ClothingNeckCloakBi: 3 | ||
ClothingNeckCloakIntersex: 3 | ||
ClothingNeckCloakLesbian: 3 | ||
ClothingNeckCloakGay: 3 | ||
ClothingNeckCloakEnby: 3 | ||
ClothingNeckCloakPan: 3 | ||
#Простите Дельтовцы, но мы русские с нами УК и КОАП РФ |
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82 changes: 41 additions & 41 deletions
82
Resources/Prototypes/_LostParadise/Entities/Objects/Weapons/Guns/Battery/BattleCutter.yml
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,41 +1,41 @@ | ||
#- type: entity | ||
# name: боевой резак | ||
# parent: BaseWeaponPowerCellSmall | ||
# id: LPPWeaponBattleCutter | ||
# description: Старая модель резаков, что, вроде как, предназначались для горной добычи, теперь же для рубки ксеносов. | ||
# components: | ||
# - type: Sprite | ||
# sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
# layers: | ||
# - state: base | ||
# map: ["enum.GunVisualLayers.Base"] | ||
# - state: mag-unshaded-4 | ||
# map: ["enum.GunVisualLayers.MagUnshaded"] | ||
# shader: unshaded | ||
# - type: Item | ||
# size: Small | ||
# shape: | ||
# - 0,0,1,0 | ||
# - 0,1,0,1 | ||
# - type: Clothing | ||
# sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
# soundForce: true | ||
# slots: | ||
# - Belt | ||
# - suitStorage | ||
# - type: Gun | ||
# soundGunshot: | ||
# path: "/Audio/_LostParadise/Weapons/Guns/Gunshots/BattleCutterFire.ogg" | ||
# params: | ||
# volume: 100 | ||
# soundForce: true | ||
# - type: AmmoCounter | ||
# - type: ItemSlots | ||
# slots: | ||
# gun_magazine: | ||
# name: Magazine | ||
# startingItem: LPPWeaponCutterMagazine | ||
# - type: MagazineVisuals | ||
# magState: mag | ||
# steps: 5 | ||
# zeroVisible: true | ||
- type: entity | ||
name: боевой резак | ||
parent: BaseWeaponPowerCellSmall | ||
id: LPPWeaponBattleCutter | ||
description: Старая модель резаков, что, вроде как, предназначались для горной добычи, теперь же для рубки ксеносов. | ||
components: | ||
- type: Sprite | ||
sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
layers: | ||
- state: base | ||
map: ["enum.GunVisualLayers.Base"] | ||
- state: mag-unshaded-4 | ||
map: ["enum.GunVisualLayers.MagUnshaded"] | ||
shader: unshaded | ||
- type: Item | ||
size: Small | ||
shape: | ||
- 0,0,1,0 | ||
- 0,1,0,1 | ||
- type: Clothing | ||
sprite: _LostParadise/Objects/Weapons/Guns/Pistols/battlecutter.rsi | ||
soundForce: true | ||
slots: | ||
- Belt | ||
- suitStorage | ||
- type: Gun | ||
soundGunshot: | ||
path: "/Audio/_LostParadise/Weapons/Guns/Gunshots/BattleCutterFire.ogg" | ||
params: | ||
volume: 100 | ||
soundForce: true | ||
- type: AmmoCounter | ||
- type: ItemSlots | ||
slots: | ||
gun_magazine: | ||
name: Magazine | ||
startingItem: LPPWeaponCutterMagazine | ||
- type: MagazineVisuals | ||
magState: mag | ||
steps: 5 | ||
zeroVisible: true |
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