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LordVGames committed Mar 30, 2023
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A plugin that recreates the player destruction gamemode from TF2, in TF2C.

No leaked source code was used in the making of this plugin.

## Demo video

https://user-images.githubusercontent.com/51967559/228964518-0ef13fe7-bb6e-4075-bc3e-9b9809eaffdf.mp4

## Dependencies
The following plugins are needed to run and compile the plugin.
- [TF2Classic Tools](https://github.com/tf2classic/SM-TF2Classic-Tools)
Expand All @@ -11,13 +16,17 @@ The following plugins are needed to run and compile the plugin.

One more step is needed, as CustomKeyValues doesn't work out of the box.
You'll need to copy/paste the `"tf"` section of CustomKeyValues' gamedata file, and rename `tf` to `tf2classic`.

## Usage

**For clients and servers: it may be needed to mount live TF2, especially if you're going to play on live TF2's PD maps.**

If you do not plan to host 4 team player destruction maps, use the base version. Otherwise, use the 4 team version, as it still supports 2 team player destruction maps.

Stripper: Source map configs are provided for the existing TF2 player destruction maps.

When compiling, do not compile the `_logic` file, as that file is included into the main plugin file.

## Porting/making maps
Nearly all original I/O and keyvalues related to the gamemode found in TF2 are usable. However, there are catches to some aspects.

Expand Down Expand Up @@ -51,4 +60,4 @@ All I/O that have red and blue team variations now also have 4 team versions. Ju

To make a player destruction map 4 team, do it the same way you would with any other 4 team map.
## Why 2 plugin versions?
There are 2 versions of the plugin so that if someone wanted to port the gamemode to another source game, they can start with the base version, as it does not have the 4 team related code.
There are 2 versions of the plugin so that if someone wanted to port the gamemode to another source game, they can start with the base version, as it does not have the 4 team related code.

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