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Reversed the sprite usage until it can be implemented properly
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LogicAndTrick committed Jul 30, 2013
1 parent 6e972fb commit 2c3b68d
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Showing 2 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions Sledge.Editor/Editor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -110,8 +110,8 @@ private void EditorLoad(object sender, EventArgs e)
TextureProvider.Register(new SprProvider());

var spritesFolder = System.IO.Path.Combine(System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "Sprites");
TexturePackage.Load(spritesFolder);
TexturePackage.LoadTextureData(TexturePackage.GetLoadedItems().Select(x => x.Name));
//TexturePackage.Load(spritesFolder);
//TexturePackage.LoadTextureData(TexturePackage.GetLoadedItems().Select(x => x.Name));

Subscribe();

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4 changes: 2 additions & 2 deletions Sledge.Editor/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.0.6")]
[assembly: AssemblyFileVersion("0.1.0.6")]
[assembly: AssemblyVersion("0.1.0.7")]
[assembly: AssemblyFileVersion("0.1.0.7")]

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