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Fixed Treasure Table not generating when it was deemed empty
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LennardF1989 committed Sep 29, 2023
1 parent 2bedf1c commit 72b5a7f
Showing 2 changed files with 1 addition and 6 deletions.
2 changes: 1 addition & 1 deletion Src/BG3.BagsOfSorting/BG3.BagsOfSorting.csproj
Original file line number Diff line number Diff line change
@@ -10,7 +10,7 @@
<UseWindowsForms>true</UseWindowsForms>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Title>BG3 - Bags of Sorting</Title>
<Version>1.4.1</Version>
<Version>1.4.2</Version>
<Authors>Lennard Fonteijn</Authors>
<Copyright>Copyright © 2023 Lennard Fonteijn</Copyright>
<ApplicationIcon>Icon.ico</ApplicationIcon>
5 changes: 0 additions & 5 deletions Src/BG3.BagsOfSorting/Services/PAKGenerator.cs
Original file line number Diff line number Diff line change
@@ -224,11 +224,6 @@ public static void Generate(Context context)

private static void GenerateTreasureTable(Context context)
{
if (context.Configuration.AdditionalTreasures.Count <= 0)
{
return;
}

var treasureTablePath = Path.Combine(
BAGS_OUTPUT_PATH,
"Public",

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