Skip to content

Commit

Permalink
Deactivated "force bridge event" and "deactivate enemies" debug options.
Browse files Browse the repository at this point in the history
  • Loading branch information
lordmizel committed Oct 1, 2018
1 parent e6c48d0 commit 4dbb200
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions ShowPT/Assets/Scripts/CtrlDebug.cs
Original file line number Diff line number Diff line change
Expand Up @@ -137,7 +137,7 @@ void Update () {
}

//Activate/Deactivate enemies
if (Input.GetKeyDown (KeyCode.M))
/*if (Input.GetKeyDown (KeyCode.M))
{
if (enemies.activeInHierarchy)
{
Expand All @@ -147,13 +147,13 @@ void Update () {
{
enemies.SetActive (true);
}
}
}*/

//Force bridge activation
if (Input.GetKeyDown (KeyCode.O))
/*if (Input.GetKeyDown (KeyCode.O))
{
bridge.SetActive (true);
}
}*/

//Force WIN condition
if (Input.GetKey(KeyCode.V))
Expand Down

0 comments on commit 4dbb200

Please sign in to comment.