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Fix DeltaV-Station#864 and Rehydratable System Doing Client-Side Spawn (
DeltaV-Station#888) # Description - Resolves DeltaV-Station#864 by partially reverting DeltaV-Station#516 - Adds a _net.IsClient check to RehydratableSystem to avoid spawning duplicate entities on client side <details><summary><h1>Media</h1></summary> <p> https://github.com/user-attachments/assets/e50785a6-b5f7-4484-9097-118bc3a5dfa5 </p> </details> --- # Changelog :cl: - fix: Cyborg recharging stations finally work again. - fix: Rehydratable entities (such as monkey cubes) no longer spawn a second client-side entity when rehydrated. --------- Signed-off-by: Mnemotechnican <[email protected]> Co-authored-by: VMSolidus <[email protected]>
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using Content.Shared.Containers.ItemSlots; | ||
using Content.Shared.Power; | ||
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namespace Content.Server.Power.Components; | ||
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[RegisterComponent] | ||
public sealed partial class ActiveChargerComponent : Component { } |
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