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Releases: Larkinabout/fvtt-token-action-hud-pf2e

1.4.5

08 Jun 15:38
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Token Action HUD Pathfinder 2 1.4.5

For a guide on using Token Action HUD, go to: How to Use Token Action HUD

New Features

  • Added enhanced tooltips using Token Action HUD Core's new functionality. Hover over a button to display the tooltip after a short delay. Tooltips can be disabled using Token Action HUD Core's 'Tooltip Display' module setting.
    image

Bug Fixes

  • Fixed the 'Armor' group not appearing on the HUD.
  • Fixed Ctrl and Shift-Click being swapped on some actions.
  • Fixed MAP calculation for translations, courtesy of Far2Casual.

1.4.4

05 Jun 00:34
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Token Action HUD Pathfinder 2 1.4.4

For a guide on using Token Action HUD, go to: How to Use Token Action HUD

New Features

  • Added initiative actions for every skill to the HUD (#50).

token-action-hud-pf2e_initiative-skill-actions

1.4.3

04 Jun 22:31
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Token Action HUD Pathfinder 2 1.4.3

For a guide on using Token Action HUD, go to: How to Use Token Action HUD

New Features

  • Ctrl and shift-clicking now works the same way as the character sheet (#47).
  • Modular and versatile options can now be toggled via the HUD (#48).

Improvements

  • Updated the default layout of the Strikes group to use Token Action HUD Core's new list group images.
  • Added a 'Show Strike Names' module setting to show/hide strike names in the HUD by default. Please note, this will not affect existing strikes on the HUD, only new ones. You can update existing strikes by removing and re-adding the Strikes group using the right-click dialog when the HUD is unlocked.

token-action-hud-pf2e_strikes_layout

1.4.2

21 May 18:11
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Token Action HUD Pathfinder 2 1.4.2

New Features

Grouped/Ungrouped Skill Actions

Added two new groups: Grouped Skill Actions and Ungrouped Skill Actions. These groups list skill-related actions (e.g., Balance, Climb, Decipher Writing, etc.) either grouped by skill or ungrouped.
token-action-hud-pf2e-skill-actions

Improvements

  • Moved Strikes to their own top-level group in the default layout.

Bug Fixes

  • Fixed multiple strikes on a single item not displaying on the HUD.

1.4.1

08 May 15:52
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Bug Fixes

  • Fixed Damage and Critical buttons on chat card not working for non-alt strikes.

1.4.0

03 May 14:53
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Token Action HUD Pathfinder 2 1.4.0

New Features

Token Action HUD Core 1.4.0

Updated to Token Action HUD Core 1.4.0. Make sure to check out the latest release notes before updating.

Bug Fixes

  • Fixed duplicate items in the Strikes group.
  • Fixed alt usage rolls (#37).

1.3.1

08 Apr 20:23
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Token Action HUD Pathfinder 2 1.3.1

New Features

Container Contents (#32)

The contents of containers are now added into subcategories within the Containers subcategory.

IMPORTANT: To enable these subcategories in your HUD, remove and then re-add the Containers subcategory.

Bug Fixes

  • Fixed actors without Saves breaking the HUD (#27).
  • Fixed references to identify actions and feats for Pathfinder 2 4.10+ (#31).
  • Fixed reference to 'unidentified' property of effects for Pathfinder 2 4.10+ (#33).

1.3.0

06 Apr 15:21
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Token Action HUD Pathfinder 2 1.3.0

New Features

Token Action HUD Core 1.3.0

Updated to Token Action HUD Core 1.3.0. Make sure to check out the latest release notes before updating.

Color-coded Skills (#8)

Color skills based on skill rank by enabling the 'Color skills based on its rank' module setting.

Improvements

  • Skill actions now display the modifier on the button (#8).

Bug Fixes

  • Replaced slug with label for strike subcategory (#12).
  • Fixed heightened spells not using the correct spell slot (#18, #26).
  • Fixed familiar actor causing HUD to stop working (#19, #27).
  • Removed duplicate Conditions (#21).
  • Fixed loot actor causing HUD to stop working (#22).

0.1.1

20 Feb 13:53
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Bug Fixes

  • Fixed a bug that stopped alt usages for strikes from appearing on the HUD.

0.1.0

11 Feb 02:15
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Token Action HUD Pathfinder 2

This is the first release of Token Action HUD Pathfinder 2, a Foundry VTT module for the Pathfinder 2 system and rewrite of the original Token Action HUD.

New Features

  • Unlock the HUD to customise categories and subcategories per user and actions per actor.
  • Show the HUD when no token is selected by assigning users with a default character.
  • More subcategory types.

Why Have One, When You Can Have Two

This release splits Token Action HUD's original code into interdependent core and system modules. This is intended to allow core features to be developed without impacting all systems at once.

Both Token Action HUD Core and this Token Action HUD system module must be installed to use this version of Token Action HUD.

It's advisable to install the Token Action HUD system module first as Token Action HUD Core is set as a required module.

There May Be Bugs

This release largely rewrites the original code and adds in the complexity of interdependent modules, therefore there may be bugs or things I've missed. Please don't try it out for the first time during your roleplaying sessions!

The best way to help improve this module is to raise an issue here.

Why is Everything Different?

This rewrite also includes attempts to improve upon the functionality and layout of the HUD for Pathfinder 2, including grouping actions differently and adding new actions. The two biggest changes are how Strikes are grouped and the addition of Conditions instead of just Doomed, Dying and Wounded. Give it a try and if you really hate it, let me know here. This new version of Token Action HUD is also a lot more customisable, so you can move things around or hide things you don't want to see.

What about the Original?

Support for the original Token Action HUD will continue with bug fixes and any third-party pull requests until all existing systems are rewritten to the core/system framework.