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@Larkinabout Larkinabout released this 11 Feb 02:15
· 149 commits to main since this release

Token Action HUD Pathfinder 2

This is the first release of Token Action HUD Pathfinder 2, a Foundry VTT module for the Pathfinder 2 system and rewrite of the original Token Action HUD.

New Features

  • Unlock the HUD to customise categories and subcategories per user and actions per actor.
  • Show the HUD when no token is selected by assigning users with a default character.
  • More subcategory types.

Why Have One, When You Can Have Two

This release splits Token Action HUD's original code into interdependent core and system modules. This is intended to allow core features to be developed without impacting all systems at once.

Both Token Action HUD Core and this Token Action HUD system module must be installed to use this version of Token Action HUD.

It's advisable to install the Token Action HUD system module first as Token Action HUD Core is set as a required module.

There May Be Bugs

This release largely rewrites the original code and adds in the complexity of interdependent modules, therefore there may be bugs or things I've missed. Please don't try it out for the first time during your roleplaying sessions!

The best way to help improve this module is to raise an issue here.

Why is Everything Different?

This rewrite also includes attempts to improve upon the functionality and layout of the HUD for Pathfinder 2, including grouping actions differently and adding new actions. The two biggest changes are how Strikes are grouped and the addition of Conditions instead of just Doomed, Dying and Wounded. Give it a try and if you really hate it, let me know here. This new version of Token Action HUD is also a lot more customisable, so you can move things around or hide things you don't want to see.

What about the Original?

Support for the original Token Action HUD will continue with bug fixes and any third-party pull requests until all existing systems are rewritten to the core/system framework.