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Fix up PortAudio backend #7444
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Fix up PortAudio backend #7444
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If PortAudio is not found, then nothing should be defined here anyways.
We should do this for any of the other applicable audio devices in the future (to encourage separation of GUI and Core).
Returning paComplete from the audio callback, as well as using our own stop variable may conflict in complex ways. One such example is if the stop boolean is set and the device is required to read the nullptr buffer when the audio FIFO thread is closing. Also, PortAudio's says using paComplete and paAbort is an alternative technique to calling Pa_StopStream, so using both isn't necessary and thus avoids streams being stopped or started unexpectedly.
Made a misunderstanding. Pa_StopStream requires that we return paComplete when we are done to tell it that no more new buffers are being rendered for now and it can play any pending audio buffers.
No need for AudioEngine::clip since PortAudio already clips the signal for us.
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que paso
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Fixes a latency bug caused by suggesting the wrong (supposedly?) latency to PortAudio, which caused stuttering on certain occasions. We now fetch an appropriate latency for the device using
PaDeviceInfo::defaultLowInputLatency
andPaDeviceInfo::defaultLowOutputLatency
.Removes the
m_stopped
variable and stops the stream using only a return ofpaComplete
in the audio callback and a call toPa_StopStream
to avoid potential conflicts.Also cleaned up the code a bit. Moved the GUI specific widget code in the GUI namespace, completely removed the PortAudio v18 code, among other things.
Testing on Windows will be appreciated. I am curious to see if this fixed any issues relating to PortAudio for anyone else.