Each year, r/roguelikedev does an event where members follow along with the Complete Roguelike Tutorial and make a simple roguelike game.
Each year, I look at the event and think, "Hey, that would be fun! Maybe next year I won't have other projects and can join in."
This year, I told those other projects, "Hey! Screw you! I'm doing this thing now!"
While I'm generally following the tutorial's steps, rather than using its Python+libtcod I'm using Rust with the Bevy game engine. This is my third game to use Bevy, but the first that's turn-based, so that should be interesting!
Sprites (for now at least) are from DCSS.