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Swords and Runes

Each year, r/roguelikedev does an event where members follow along with the Complete Roguelike Tutorial and make a simple roguelike game.

Each year, I look at the event and think, "Hey, that would be fun! Maybe next year I won't have other projects and can join in."

This year, I told those other projects, "Hey! Screw you! I'm doing this thing now!"

While I'm generally following the tutorial's steps, rather than using its Python+libtcod I'm using Rust with the Bevy game engine. This is my third game to use Bevy, but the first that's turn-based, so that should be interesting!

Sprites (for now at least) are from DCSS.

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