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Upgrade shader exporter to new assetbundle pipeline #2

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TheWhiteGuardian
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I wrote a quick and fast script that compiles all selected assets into an AssetBundle with the desired location and name, using the new asset bundle build pipeline. Of course, it generates one AssetBundle per platform.

Upgrade exporter to the new AssetBundle build pipeline. Compiles all selected assets into platform-specific asset bundles.
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