v1.0.3 Release
Questionable Ethics Enhanced - v1.0.3 Release
Harder
- Cloning code is now hardened with tons of null existence checks. Vats will now check themselves before they wreck themselves. The mod itself is not harder balance-wise.
Better
- A new ModSetting has been added that caps the maximum growing time for a clone in days. Now you can clone huge animals in a reasonable amount of time. Default = 60 days.
- Hair and HeadGraphic are now stored in genome templates! Existing templates in your saves will default to the 'Shaved' hairstyle.
- Hair will be drawn on the pawn throughout the cloning process, instead of being generated randomly and 'popping' onto the sprite at the end of cloning.
- A message to the player will now be generated when animals finish cloning.
- A message to the player will now be generated when any vat fails growing because of maintenance.
Faster
- All vats now update once per second instead of once per tick. No balance changes here, just straight-up better performance.
Stronger - The Pawn Vat cloning code had a significant rewrite and should be more resilient to problems:
- Cloning Vats should now reset consistently after a success or failure. I saved the game in 6 different success/fail scenarios, and they all resulted in the same save data for the Clone Vat.
- Cloning Vats will check that the pawns growing in them are okay on an interval. If the pawn being grown ever ends up being null at any time during cloning, it will try these things in order:
- Generate a new one from the genome template.
- Display a message in the top-left that there was a problem w/ cloning and all ingredients will be refunded.
Finally, the Japanese translation has been updated, and is included in this release (Thank you, Proxyer!).
Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1787359789
Github: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/releases
More info about the changes is here: https://github.com/KongMD-Steam/QuestionableEthicsEnhanced/milestone/4?closed=1