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Integrating contributions from NomicAI for integation to LLama.cpp and GPT4ALL #352
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We don't actually need it.
libkompute.a, ShaderOpMult.hpp, and ShaderLogisticRegression.hpp are not needed at runtime by GPT4All, so don't install them. Signed-off-by: Jared Van Bortel <[email protected]>
Signed-off-by: crydsch <[email protected]> (cherry picked from commit 2a9f82a)
Signed-off-by: Jared Van Bortel <[email protected]>
This allows Vulkan instances to be reused, since a program may wish to switch devices, but the NVIDIA driver eventually fails to create Vulkan instances if you call VkFreeInstance/VkDestroyInstance too many times. Signed-off-by: Jared Van Bortel <[email protected]>
Sequences tend to reference tensors, so one cleanup pass is not enough. clear() is most useful if it frees all resources on the device, especially because we can only call VkCreateDevice/VkDestroyDevice so many times before the NVIDIA driver can no longer create devices. Signed-off-by: Jared Van Bortel <[email protected]>
*Technically*, our mat*mat shaders require some level of shader float16 support. Leaving this requirement disabled allows this code to work on more GPUs without issue, but the validation layers report an error in this case. With this change, GPUs that actually claim to support shaderFloat16 should no longer report a validation error. Signed-off-by: Jared Van Bortel <[email protected]>
Signed-off-by: Jared Van Bortel <[email protected]>
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@cebtenzzre creating an initial draft PR for integration of contributinos from NomicAI for integation to LLama.cpp and GPT4ALL as part of nomic-ai/gpt4all#1852.
This PR can serve as an opportunity to dive further into some of the requirements, as well as alignment to the newer updates that have been added since, including the extension of the cmake build system.
Changes included in this PR: