Skip to content

Kibibit/phaser-seed

Repository files navigation

Phaser 3 + TypeScript + Vite.js Template

Make Phaser 3 games with TypeScript and modern frontend tooling.

License

This is a TypeScript specific fork of phaser3-vite-template.

Prerequisites

You'll need Node.js and npm installed.

It is highly recommended to use Node Version Manager (nvm) to install Node.js and npm.

For Windows users there is Node Version Manager for Windows.

Install Node.js and npm with nvm:

nvm install node

nvm use node

Replace 'node' with 'latest' for nvm-windows.

Getting Started

You can clone this repository or use degit to scaffold the project like this:

npx degit https://github.com/ourcade/phaser3-typescript-vite-template my-folder-name
cd my-folder-name

npm install

Start development server:

npm run start

To create a production build:

npm run build

Production files will be placed in the dist folder. Then upload those files to a web server. 🎉

Project Structure

    .
    ├── dist
    ├── node_modules
    ├── public
    ├── src
    │   ├── HelloWorldScene.ts
    │   ├── main.ts
	├── index.html
    ├── package.json

TypeScript files are intended for the src folder. main.ts is the entry point referenced by index.html.

Other than that there is no opinion on how you should structure your project.

There is an example HelloWorldScene.ts file that can be placed inside a scenes folder to organize by type or elsewhere to organize by function. For example, you can keep all files specific to the HelloWorld scene in a hello-world folder.

It is all up to you!

Static Assets

Any static assets like images or audio files should be placed in the public folder. It'll then be served from the root. For example: http://localhost:8000/images/my-image.png

Example public structure:

    public
    ├── images
    │   ├── my-image.png
    ├── music
    │   ├── ...
    ├── sfx
    │   ├── ...

They can then be loaded by Phaser with this.image.load('my-image', 'images/my-image.png').

TypeScript ESLint

This template uses a basic typescript-eslint set up for code linting.

It does not aim to be opinionated.

See here for rules to turn on or off.

Dev Server Port

You can change the dev server's port number by modifying the vite.config.ts file. Look for the server section:

{
	// ...
	server: { host: '0.0.0.0', port: 8000 },
}

Change 8000 to whatever you want.

License

MIT License

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published