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CommercialRefrigerator #168
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Commercial refrigerator with glass condensation, champagne bottles, and door animation. This asset represents a small glass-fronted commercial refrigerator of the type seen commonly in convenience stores. The asset was created to demonstrate a high quality model for e-commerce use, and to provide instructions on how to create similar assets using current industry-accepted 3D content creation techniques.
Replaced "Commercial Fridge" with 'Commercial Fridge'
this looks fantasic! would be nice to have a open and a close animation |
It has animation for the door, opening and closing. If you load it in a viewer that supports animation, you should see it! Some info here about the animation and how it was done: https://github.com/KhronosGroup/glTF-Sample-Assets/blob/1d0cf80c48b1c6ebc1c6b8fa8ed1d932942084d6/Models/CommercialRefrigerator/README.body.md#animation |
Hey yes, i see the animatio , but its open/close in one animation clip, the idea is to start open animation and close seperate |
Nice viewer! Love all the options. The link you posted doesn't work for me, but if I trim off the trailing "ee%2FModels%2FCommercialRefrigerator%2FglTF-Binary%2FCommercialRefrigerator.glb" then it works? |
Indeed a nice model. That icey class will certainly pose a challenge for viewers. But... I wouldn't write a comment if I didn't want to ask a stupid question 😁 : I wonder whether the bottles could benefit from |
The great thing about permissive licenses is you’re free to remix the asset pretty much however you might like to. So, I encourage everyone to go for it! Make those animation clips, instance the bottles, set it up for interactivity! I would love to see what you can do with it. Only rule is to give credit, that’s it. |
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I did a quick review and only made one minor comment. The only other thing I noticed is that the ORM and normal textures are in jpg format which I guess is working fine, but don't we normally avoid using jpg for non-color textures to avoid cross-talk between channels?
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Then the textures were "baked" from their original UV layouts into the new UVs, using _Bake To Texture_ in 3ds Max. | ||
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nit: This image has a cursor in it. Maybe good to remove it.
Removed the cursor from the screenshot. Thanks for the tip Gary!
It was difficult for me to see an improvement using PNGs instead for the ORMs and Normals, unless I zoomed in very close. I compressed the Normal JPGs at 95/100, and the rest at 75/100. There is a bit of noise added to the interior Metallic, and the interior Occlusion is a bit blurrier. Here's a version using PNG for ORM and Normal, it's about 16.7mb (versus 9.8mb with JPGs) |
Commercial refrigerator with glass condensation, champagne bottles, and door animation.
This asset represents a small glass-fronted commercial refrigerator of the type seen commonly in convenience stores.
The asset was created on contract with the Khronos Group, to demonstrate a high quality model for e-commerce use, and to provide instructions on how to create similar assets using current industry-accepted 3D content creation techniques.