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Experiment exporting Geometry Nodes Instances #1786
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Just have to say, spend the day yesterday to look into source code to see how to make this until I find this PR, this is fantastic ! |
Definitely looking forward to this one. I was just about to do research into this for game engines. Currently I’m using Godot. |
Thank you so much for your work on this! I know this PR is still in progress, but I'm very eager to try this out and had a question. I see that support for Does that functionality depend on having the https://github.com/takahirox/glTF-Blender-IO-EXT-mesh-gpu-instancing Blender plugin installed? I tried setting it up, but it seems to be broken in modern versions of blender and fails to install due to a missing import error. Thanks again for your hard work here; this will be a crucial feature and unlock a ton of exciting usecases. |
@Ameobea Sorry, this was a misclick. gpu instancing is not done yet |
Ah I see - no problem ty for clarifying. I'll keep watching the progress here |
Still experimental and has some open questions: