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@@ -31,28 +31,37 @@ <h1>Keystone DH 2024</h1> | |
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<main> | ||
<p>Keystone DH is a network of institutions and practitioners committed to advancing collaborative scholarship in digital humanities research and pedagogy across the Mid-Atlantic. | ||
This year, the Keystone DH conference will be hosted by the <a href="https://digit-psb.github.io/DIGIT/">DIGIT</a> program | ||
<p>The 2024 Keystone DH conference will be hosted by the <a href="https://digit-psb.github.io/DIGIT/">DIGIT</a> program | ||
at <a href="https://behrend.psu.edu/">Penn State Erie, The Behrend College</a> on <strong>May 20 - 22, 2024</strong>.</p> | ||
<p>This year's conference theme is <strong>play</strong>: the fun of exploring, gaming, | ||
trying new things without being sure you understand them. | ||
<p>Our theme is <strong>play</strong>: the fun of exploring, gaming, trying new things without being sure you understand them. | ||
Our theme of "play" celebrates experimentation and immersion in the experience of digital humanities. | ||
Presentations need not address this theme directly, but the conference organizers invite | ||
opportunities to play with the newly developing Retro Game and Virtual Augmented Reality labs at Penn State Behrend.</p> | ||
opportunities to play with newly developing Retro Game and Virtual Augmented Reality labs at Penn State Behrend.</p> | ||
<p>Students, early-career and non-traditional scholars, faculty researchers, digital scholarship librarians, | ||
designers, developers, explorers experimenting with “digital humanities” are all welcome to apply at our <a href="cfp.html">Call for Papers</a>.</p> | ||
<h3>Keynotes!</h3> | ||
<p>We are delighted to welcome our distinguished keynote presenters, <strong>Amanda Licastro</strong> and <strong>Micki Kaufman</strong>! | ||
Kaufman and Licastro will lead a new kind of immersive keynote event at this year's conference, | ||
to offer participants an opportunity to explore | ||
digital humanities projects designed and developed in virtual / augmented reality.</p> | ||
<ul> | ||
<li>Kaufman will present her "Quantifying Kissinger" project: a scholarly archive designed for 3D abstract interactive immersion via game engine technology.</li> | ||
<li>Licastro's presentation, titled "Embracing the Glitch", will address supporting Extended Reality (XR) across the curriculum, and will feature work from her course | ||
Virtual Bodies, Virtual Worlds) highlighting student projects.</li> | ||
<li>Licastro's presentation, "Embracing the Glitch", will address supporting Extended Reality (XR) across the curriculum, and will feature student work from her course | ||
(Virtual Bodies, Virtual Worlds).</li> | ||
</ul> | ||
<p>Participants will have multiple | ||
options for experiencing / viewing the immersive events. They may opt | ||
to try headsets and immerse themselves with guidance in a virtual constructed space, or they may watch the | ||
virtual world projected on monitors.</p> | ||
<p>Please watch this space for details on paper / project submissions, workshops, and conference details!</p> | ||
<h3>Accessing the conference</h3> | ||
<p>Like last year's successful event, the 2024 conference will be <strong>fully in person</strong>. We ask all participants to join us on site at Penn State Behrend's campus. | ||
(In case of problems / disrupted travel, please be in touch with your | ||
session chair / co-panelists who may be able to facilitate a virtual connection on site.)</p> | ||
<ul> | ||
<li>We plan to provide low-cost accommodations on Behrend campus, in easy walking range of conference events.</li> | ||
<li>Hotels are available near campus or on the waterfront in Erie, but most will require transit or be easier with car transport. We'll provide travel guidance on this site!</li> | ||
<li>Please <a href="mailto:[email protected]">write to the organizers</a> with questions about access.</li> | ||
</ul> | ||
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</main> | ||
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