forked from gamestabled/OoT3D_Randomizer
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Multiplayer: Show up to 3 other players as Link (gamestabled#725)
* Multiplayer: Show up to 3 other players as Link * Workaround child y pos + Skip posing on console * Fix custom tunic + adjust limb assumptions * Fix missing puppets + Separate joint packet Also add the missing parameter to Actor_Spawn * Add collision + shadow
- Loading branch information
Showing
17 changed files
with
540 additions
and
90 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,119 @@ | ||
#ifndef _Z3DCOLLISION_CHECK_H_ | ||
#define _Z3DCOLLISION_CHECK_H_ | ||
|
||
#include "z3Dvec.h" | ||
|
||
struct GlobalContext; | ||
struct CollisionCheckContext; | ||
|
||
typedef struct { | ||
/* 0x00 */ struct Actor* actor; // Attached actor | ||
/* 0x04 */ struct Actor* at; // Actor attached to what it collided with as an AT collider. | ||
/* 0x08 */ struct Actor* ac; // Actor attached to what it collided with as an AC collider. | ||
/* 0x0C */ struct Actor* oc; // Actor attached to what it collided with as an OC collider. | ||
/* 0x10 */ u8 atFlags; // Information flags for AT collisions. | ||
/* 0x11 */ u8 acFlags; // Information flags for AC collisions. | ||
/* 0x12 */ u8 ocFlags1; // Information flags for OC collisions. | ||
/* 0x13 */ u8 ocFlags2; // Flags related to which colliders it can OC collide with. | ||
/* 0x14 */ u8 colType; // Determines hitmarks and sound effects during AC collisions. | ||
/* 0x15 */ u8 shape; // JntSph, Cylinder, Tris, or Quad | ||
} Collider; // size = 0x18 | ||
_Static_assert(sizeof(Collider) == 0x18, "Collider size"); | ||
|
||
typedef struct { | ||
/* 0x00 */ u32 damageFlags; | ||
/* 0x04 */ u8 effect; | ||
/* 0x05 */ u8 damage; | ||
} ColliderTouch; // size = 0x8 | ||
_Static_assert(sizeof(ColliderTouch) == 0x8, "ColliderTouch size"); | ||
|
||
typedef struct { | ||
/* 0x00 */ u32 damageFlags; | ||
/* 0x04 */ u8 effect; | ||
/* 0x05 */ u8 defense; | ||
/* 0x06 */ Vec3s hitPos; | ||
} ColliderBump; // size = 0xC | ||
_Static_assert(sizeof(ColliderBump) == 0xC, "ColliderBump size"); | ||
|
||
typedef struct { | ||
/* 0x00 */ ColliderTouch toucher; | ||
/* 0x08 */ ColliderBump bumper; | ||
/* 0x14 */ u8 elementType; | ||
/* 0x15 */ u8 toucherFlags; | ||
/* 0x16 */ u8 bumperFlags; | ||
/* 0x17 */ u8 ocElementFlags; | ||
/* 0x18 */ Collider* at_hit; | ||
/* 0x1C */ Collider* ac_hit; | ||
/* 0x20 */ Collider* at_hit_info; | ||
/* 0x24 */ Collider* ac_hit_info; | ||
} ColliderInfo; // size = 0x28 | ||
_Static_assert(sizeof(ColliderInfo) == 0x28, "ColliderInfo size"); | ||
|
||
typedef struct { | ||
/* 0x00 */ f32 radius; | ||
/* 0x04 */ f32 height; | ||
/* 0x08 */ f32 yShift; | ||
/* 0x0C */ Vec3f position; | ||
} Cylinderf; // size = 0x18 | ||
_Static_assert(sizeof(Cylinderf) == 0x18, "Cylinderf size"); | ||
|
||
typedef struct { | ||
/* 0x00 */ Collider base; | ||
/* 0x18 */ ColliderInfo info; | ||
/* 0x40 */ Cylinderf dim; | ||
} ColliderCylinder; // size = 0x58 | ||
_Static_assert(sizeof(ColliderCylinder) == 0x58, "ColliderCylinder size"); | ||
|
||
typedef struct { | ||
/* 0x00 */ u8 type; | ||
/* 0x01 */ u8 atFlags; | ||
/* 0x02 */ u8 acFlags; | ||
/* 0x03 */ u8 maskA; | ||
/* 0x04 */ u8 maskB; | ||
/* 0x05 */ u8 shape; | ||
} ColliderInit; // size = 0x6 | ||
_Static_assert(sizeof(ColliderInit) == 0x6, "ColliderInit size"); | ||
|
||
typedef struct { | ||
/* 0x00 */ u32 damageFlags; | ||
/* 0x04 */ u8 effect; | ||
/* 0x05 */ u8 defense; | ||
} ColliderBumpInit; // size = 0x8 | ||
_Static_assert(sizeof(ColliderBumpInit) == 0x8, "ColliderBumpInit size"); | ||
|
||
typedef struct { | ||
/* 0x00 */ u8 elementType; | ||
/* 0x04 */ ColliderTouch toucher; | ||
/* 0x0C */ ColliderBumpInit bumper; | ||
/* 0x14 */ u8 toucherFlags; | ||
/* 0x15 */ u8 bumperFlags; | ||
/* 0x16 */ u8 ocElementFlags; | ||
} ColliderInfoInit; // size = 0x18 | ||
_Static_assert(sizeof(ColliderInfoInit) == 0x18, "ColliderInfoInit size"); | ||
|
||
typedef struct { | ||
/* 0x00 */ ColliderInit base; | ||
/* 0x08 */ ColliderInfoInit info; | ||
/* 0x20 */ Cylinderf dim; | ||
} ColliderCylinderInit; // size = 0x58 | ||
_Static_assert(sizeof(ColliderCylinderInit) == 0x38, "ColliderCylinderInit size"); | ||
|
||
typedef void (*Collider_InitCylinder_proc)(struct GlobalContext* globalCtx, ColliderCylinder* collider); | ||
#define Collider_InitCylinder ((Collider_InitCylinder_proc)0x353DD0) | ||
|
||
typedef void (*Collider_SetCylinder_proc)(struct GlobalContext* globalCtx, ColliderCylinder* collider, | ||
struct Actor* actor, void* cylinderInitData); | ||
#define Collider_SetCylinder ((Collider_SetCylinder_proc)0x353D24) | ||
|
||
typedef void (*Collider_UpdateCylinder_proc)(struct Actor* actor, ColliderCylinder* collider); | ||
#define Collider_UpdateCylinder ((Collider_UpdateCylinder_proc)0x37632C) | ||
|
||
typedef void (*CollisionCheck_SetOC_proc)(struct GlobalContext* globalCtx, struct CollisionCheckContext* colChkCtx, | ||
void* collider); | ||
#define CollisionCheck_SetOC ((CollisionCheck_SetOC_proc)0x3762A4) | ||
|
||
typedef void (*CollisionCheck_SetAC_proc)(struct GlobalContext* globalCtx, struct CollisionCheckContext* colChkCtx, | ||
void* collider); | ||
#define CollisionCheck_SetAC ((CollisionCheck_SetAC_proc)0x376168) | ||
|
||
#endif //_Z3DCOLLISION_CHECK_H_ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.