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v1.5.1
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Karlinator committed Jan 9, 2018
2 parents bcb375e + fcd555f commit 5989ede
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8 changes: 8 additions & 0 deletions Stars_Without_Number_Revised/ReadMe.md
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Expand Up @@ -25,6 +25,14 @@ Report any problems, suggestions, or features by [creating an issue](https://git

### Changelog

### 1.5.1

* Fixed bug where the AC and AB on NPC sheets was reset to the PC sheet value when the sheet was opened.
* Updated image.
* Spelling corrections.
* Added shock damage to weapons, only shows if a stat is entered.
* Removed field for magazines in weapons.

### 1.5.0

* Fixed Sneak skill showing as Program.
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37 changes: 23 additions & 14 deletions Stars_Without_Number_Revised/Stars_Without_Number_Revised.html
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Expand Up @@ -110,6 +110,15 @@
</td>
</tr>
{{/damage}}
{{#rollGreater() shock 0}}
<tr>
<td class="sheet-swn-template-result" colspan="2">
<span class="sheet-swn sheet-results-element sheet-roll-output">
<span class="black-text">{{shock}}</span> shock damage!
</span>
</td>
</tr>
{{/rollGreater() shock 0}}
</tbody>
</table>
</rolltemplate>
Expand Down Expand Up @@ -241,7 +250,7 @@
<div class="sheet-logo">
<img src="http://i.imgur.com/3U3Ibb7.png" alt="Stars Without Number">
</div>
<div class="sheet-version">Version 1.5.0</div>
<div class="sheet-version">Version 1.5.1</div>

<input type="radio" name="attr_tab" class="sheet-tab sheet-tab-character" value="1" title="Character" checked>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab-ship" value="2" title="Ship">
Expand Down Expand Up @@ -269,15 +278,15 @@ <h3>Stats</h3>
<optgroup label="Human">
<option value="1 10 0 Unarmed 10m 6 1 15">Peaceful Human</option>
<option value="1 10 1 Weapon 10m 8 1 15">Martial Human</option>
<option value="2 14 2 Weapon+1 10m 9 1 14">Veteran Figther</option>
<option value="2 14 2 Weapon+1 10m 9 1 14">Veteran Fighter</option>
<option value="3 16 4 Weapon+1 10m 10 2 14">Elite Fighter</option>
<option value="6 16 8 Weapon+3 10m 11 3 12">Heroic Fighter</option>
<option disabled>──────────</option>
<option value="6 16 8 Weapon+3 10m 11 3 12">Barbarian Hero</option>
<option value="1 12 2 Weapon 10m 8 1 15">Barbarian Tribal</option>
<option value="3 14 4 Weapon+1 10m 9 2 15">Gang Boss</option>
<option value="1 12 1 Weapon 10m 7 1 15">Gang Member</option>
<option value="4 16 5 Weapon=1 15m 10 2 13">Geneerngineered Killer</option>
<option value="4 16 5 Weapon=1 15m 10 2 13">Geneengineered Killer</option>
<option value="10 20 +12x2 Weapon+4 10m 12 5 10">Legendary Fighter</option>
<option value="3 16 4 Weapon+1 10m 10 2 14">Military Elite</option>
<option value="1 16 1 Weapon 10m 9 1 15">Military Soldier</option>
Expand All @@ -291,7 +300,7 @@ <h3>Stats</h3>
<optgroup label="Robot">
<option value="1 14 n/a n/a 5m 8 1 15">Janitor Bot</option>
<option value="1 15 1 1d8[Stun] 10m 12 1 15">Civilian Security Bot</option>
<option value="1 14 0 1d6 10m 8 1 15">Rapair Bot</option>
<option value="1 14 0 1d6 10m 8 1 15">Repair Bot</option>
<option value="2 15 0 1d10 5 8 1 14">Industrial Work Bot</option>
<option value="1 12 0 1d2 10m 6 1 15">Companion Bot</option>
<option value="2 16 1 Weapon 10m 10 1 14">Soldier Bot</option>
Expand All @@ -301,7 +310,7 @@ <h3>Stats</h3>
<option value="1Hp 14 1 1d2 10m 7 1 15">Small Vicious Beast</option>
<option value="1 13 1 1d4 15m 8 1 15">Small Pack Hunter</option>
<option value="2 14 2 1d6 15m 9 1 14">Large Pack Hunter</option>
<option value="5 13 4 1d10 15m 8 1 12">Large Agressive Prey Animal</option>
<option value="5 13 4 1d10 15m 8 1 12">Large Aggressive Prey Animal</option>
<option value="3 14 4 1d8x2 15m 8 2 14">Lesser Lone Predator</option>
<option value="5 16 6 1d10x2 10m 9 2 12">Greater Lone Predator</option>
<option value="8 16 8 1d10x2 20m 9 2 11">Terrifying Apex Predator</option>
Expand Down Expand Up @@ -333,7 +342,7 @@ <h3>Stats</h3>
<label for="attr_attack_bonus">Attack Bonus</label>
</div>
<div class="sheet-col">
<input type="number" name="attr_attack_bonus" class="sheet-stats-half">
<input type="number" name="attr_npc_attack_bonus" class="sheet-stats-half">
</div>
</div>
<div class="sheet-row">
Expand Down Expand Up @@ -367,7 +376,7 @@ <h3>Stats</h3>
<label for="attr_ac">AC</label>
</div>
<div class="sheet-col">
<input type="number" name="attr_ac" class="sheet-stats-half">
<input type="number" name="attr_npc_ac" class="sheet-stats-half">
</div>
</div>
<div class="sheet-row">
Expand Down Expand Up @@ -1014,11 +1023,11 @@ <h3>Combat</h3>
<label class="sheet-weapons-short" style="width: 95px">Skill</label>
<label class="sheet-weapons-short" style="width: 60px">Attribute</label>
<label class="sheet-weapons-short" style="width: 50px">Damage</label>
<label class="sheet-weapons-short" style="width: 55px">Shock dmg</label>
<label class="sheet-weapons-short" style="width: 75px">Burst?</label>
<label class="sheet-weapons-short" style="width: 100px">Add Skill to damage?</label>
<label style="width: 70px">Range</label>
<label class="sheet-weapons-short" style="width: 55px">Ammo</label>
<label class="sheet-weapons-short" style="width: 55px">Magazines</label>
<br>
<fieldset class="repeating_weapons">
<input type="text" name="attr_weapon_name" style="width: 105px">
Expand All @@ -1038,6 +1047,7 @@ <h3>Combat</h3>
<option value="@{cha_bonus}">CHA</option>
</select>
<input type="text" name="attr_weapon_damage" style="width: 50px">
<input type="number" name="attr_weapon_shock" style="width: 55px" value="0">
<select class="inputbox" name="attr_weapon_burst" style="width: 75px; height: 25px">
<option value="0">No</option>
<option value="?{Burst|Yes, 2|No, 0}">Ask</option>
Expand All @@ -1046,8 +1056,7 @@ <h3>Combat</h3>
<input type="checkbox" name="attr_add_skill" value="@{weapon_skill_bonus}" style="width: 100px;">
<input type="text" name="attr_weapon_range" style="width: 70px">
<input type="number" name="attr_weapon_ammo" style="width: 55px">
<input type="number" name="attr_weapon_magazines" style="width: 55px">
<button type="roll" name="roll_weapon_to_hit" value="/me &{template:attack} {{characterName=@{name}}} {{name=@{weapon_name}}} {{rollValue=[[1d20 + @{attack_bonus}[AB] + @{weapon_attack}[Weapon AB] + [[{{@{weapon_skill_bonus},-1}>0}*(@{weapon_skill_bonus}+2) - 2]][Skill] + @{attribute_mod}[Attribute] + @{weapon_burst}[Burst] + ?{Other Modifier|0}[Modifier]]]}} {{damage=[[@{weapon_damage} + @{attribute_mod}[Attribute] + @{add_skill}[Skill] + @{weapon_burst}[Burst]]]}}"></button>
<button type="roll" name="roll_weapon_to_hit" value="/me &{template:attack} {{characterName=@{name}}} {{name=@{weapon_name}}} {{rollValue=[[1d20 + @{attack_bonus}[AB] + @{weapon_attack}[Weapon AB] + [[{{@{weapon_skill_bonus},-1}>0}*(@{weapon_skill_bonus}+2) - 2]][Skill] + @{attribute_mod}[Attribute] + @{weapon_burst}[Burst] + ?{Other Modifier|0}[Modifier]]]}} {{damage=[[@{weapon_damage} + @{attribute_mod}[Attribute] + @{add_skill}[Skill] + @{weapon_burst}[Burst]]]}} {{shock=[[@{weapon_shock}]]}}"></button>
</fieldset>
</div>
</div>
Expand Down Expand Up @@ -1827,11 +1836,11 @@ <h3>Gear</h3>
<label class="sheet-weapons-short" style="width: 95px">Skill</label>
<label class="sheet-weapons-short" style="width: 60px">Attribute</label>
<label class="sheet-weapons-short" style="width: 50px">Damage</label>
<label class="sheet-weapons-short" style="width: 55px">Shock dmg</label>
<label class="sheet-weapons-short" style="width: 75px">Burst?</label>
<label class="sheet-weapons-short" style="width: 100px">Add Skill to damage?</label>
<label style="width: 70px">Range</label>
<label class="sheet-weapons-short" style="width: 55px">Ammo</label>
<label class="sheet-weapons-short" style="width: 55px">Magazines</label>
<br>
<fieldset class="repeating_weapons">
<input type="text" name="attr_weapon_name" style="width: 105px">
Expand All @@ -1851,6 +1860,7 @@ <h3>Gear</h3>
<option value="@{cha_bonus}">CHA</option>
</select>
<input type="text" name="attr_weapon_damage" style="width: 50px">
<input type="number" name="attr_weapon_shock" style="width: 55px" value="0">
<select class="inputbox" name="attr_weapon_burst" style="width: 75px; height: 25px">
<option value="0">No</option>
<option value="?{Burst|Yes, 2|No, 0}">Ask</option>
Expand All @@ -1859,8 +1869,7 @@ <h3>Gear</h3>
<input type="checkbox" name="attr_add_skill" value="@{weapon_skill_bonus}" style="width: 100px;">
<input type="text" name="attr_weapon_range" style="width: 70px">
<input type="number" name="attr_weapon_ammo" style="width: 55px">
<input type="number" name="attr_weapon_magazines" style="width: 55px">
<button type="roll" name="roll_weapon_to_hit" value="/me &{template:attack} {{characterName=@{name}}} {{name=@{weapon_name}}} {{rollValue=[[1d20 + @{attack_bonus}[AB] + @{weapon_attack}[Weapon AB] + [[{{@{weapon_skill_bonus},-1}>0}*(@{weapon_skill_bonus}+2) - 2]][Skill] + @{attribute_mod}[Attribute] + @{weapon_burst}[Burst] + ?{Other Modifier|0}[Modifier]]]}} {{damage=[[@{weapon_damage} + @{attribute_mod}[Attribute] + @{add_skill}[Skill] + @{weapon_burst}[Burst]]]}}"></button>
<button type="roll" name="roll_weapon_to_hit" value="/me &{template:attack} {{characterName=@{name}}} {{name=@{weapon_name}}} {{rollValue=[[1d20 + @{attack_bonus}[AB] + @{weapon_attack}[Weapon AB] + [[{{@{weapon_skill_bonus},-1}>0}*(@{weapon_skill_bonus}+2) - 2]][Skill] + @{attribute_mod}[Attribute] + @{weapon_burst}[Burst] + ?{Other Modifier|0}[Modifier]]]}} {{damage=[[@{weapon_damage} + @{attribute_mod}[Attribute] + @{add_skill}[Skill] + @{weapon_burst}[Burst]]]}} {{shock=[[@{weapon_shock}]]}}"></button>
</fieldset>
</div>
</div>
Expand Down Expand Up @@ -2866,7 +2875,7 @@ <h3>Miscellaneous</h3>
fillNpc = function() {
getAttrs(["stat_block"], function(v) {
stats = v["stat_block"].split(" ");
setAttrs({hd: stats[0], ac: stats[1], attack_bonus: stats[2], damage: stats[3], move: stats[4], morale: stats[5], skills: stats[6], saves: stats[7]});
setAttrs({hd: stats[0], npc_ac: stats[1], npc_attack_bonus: stats[2], damage: stats[3], move: stats[4], morale: stats[5], skills: stats[6], saves: stats[7]});
});
}

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