This repository has been archived by the owner on Jun 23, 2021. It is now read-only.
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This pull request addresses issues #3 and #10 by making the following changes:
Additionally, I tweaked the "jaws" transition so that the jaws sprite does not move as much between transitions.
These changes bring the memory usage of the game from 4-5 GB down to 2-3 GB. They also improve both the game's initial loading time and phase 3's performance since the game no longer applies as much scaling.
Compiled build for Win64 platforms can be found here, for those who want to test these changes out.