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How maps work

Mehmet Yüce edited this page Mar 29, 2021 · 1 revision

In this article, I will be trying to explain how maps in Quake-based engines work. Although I managed to read and create 3D geometry using Source Engine maps, my understanding of maths is very limited and I may not be able to explain everything perfectly.

Contents

  • How are maps structured
  • Entities
  • Brushes
  • Creating convex polygons using brush data
  • Sorting vertices
  • Calculating texture coordinates
  • Creating a map file compatible with Call of Duty's level editor
  • Tradeoffs
  • Sources
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