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How maps work
Mehmet Yüce edited this page Mar 29, 2021
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In this article, I will be trying to explain how maps in Quake-based engines work. Although I managed to read and create 3D geometry using Source Engine maps, my understanding of maths is very limited and I may not be able to explain everything perfectly.
- How are maps structured
- Entities
- Brushes
- Creating convex polygons using brush data
- Sorting vertices
- Calculating texture coordinates
- Creating a map file compatible with Call of Duty's level editor
- Tradeoffs
- Sources