Bug Fixes!
This is a smaller release to fix a number of minor bugs.
This update address the following issues:
#98 - Subtle change to the word of instructions for importing .yy files to reduce confusion in GMS2.3.0
#99 - Adds the [jitter]
effect
#100 - Fonts added by GM at runtime will now be skipped when scribble_init()
does its autoscanning
#102 - SCRIBBLE_FIX_ESCAPED_NEWLINES
has been added and can be set to true
to replace instances of \\n
with a proper newline. This is useful for cleaning up text without having to run string_replace_all()
(which can be slow for large strings)
How do I import Scribble into my game?
GameMaker Studio 2.2.3 allows you to import assets (including scripts and shaders) directly into your project via the "Local Package" system. From the resources below, download the .yymp file. In the GameMaker IDE, load up your project and click on "Tools" on the main window toolbar. Select "Import Local Package" from the drop-down menu then import all scripts and shaders from the Scribble package. Now you're all set up to use Scribble!