Skip to content

Commit

Permalink
Fixes .UpdateFromCamera() when using a view/projection matrix on a ca…
Browse files Browse the repository at this point in the history
…mera
  • Loading branch information
JujuAdams committed Jun 7, 2021
1 parent 0904418 commit ed6e929
Show file tree
Hide file tree
Showing 2 changed files with 26 additions and 2 deletions.
14 changes: 13 additions & 1 deletion scripts/BulbRenderer/BulbRenderer.gml
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,19 @@ function BulbRenderer(_ambientColour, _mode, _smooth) constructor

static UpdateFromCamera = function(_camera)
{
return Update(camera_get_view_x(_camera), camera_get_view_y(_camera), camera_get_view_width(_camera), camera_get_view_height(_camera));
//Deploy PROPER MATHS in case the dev is using matrices

var _viewMatrix = camera_get_view_mat(_camera);
var _projMatrix = camera_get_proj_mat(_camera);

var _cameraX = -_viewMatrix[12];
var _cameraY = -_viewMatrix[13];
var _cameraViewWidth = round(abs(2/_projMatrix[0]));
var _cameraViewHeight = round(abs(2/_projMatrix[5]));
var _cameraLeft = _cameraX - _cameraViewWidth/2;
var _cameraTop = _cameraY - _cameraViewHeight/2;

return Update(_cameraLeft, _cameraTop, _cameraViewWidth, _cameraViewHeight);
}

static Update = function(_cameraL, _cameraT, _cameraW, _cameraH)
Expand Down
14 changes: 13 additions & 1 deletion scripts/BulbRendererWithGroups/BulbRendererWithGroups.gml
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,19 @@ function BulbRendererWithGroups(_ambientColour, _mode, _smooth, _maxGroups) cons

static UpdateFromCamera = function(_camera)
{
return Update(camera_get_view_x(_camera), camera_get_view_y(_camera), camera_get_view_width(_camera), camera_get_view_height(_camera));
//Deploy PROPER MATHS in case the dev is using matrices

var _viewMatrix = camera_get_view_mat(_camera);
var _projMatrix = camera_get_proj_mat(_camera);

var _cameraX = -_viewMatrix[12];
var _cameraY = -_viewMatrix[13];
var _cameraViewWidth = round(abs(2/_projMatrix[0]));
var _cameraViewHeight = round(abs(2/_projMatrix[5]));
var _cameraLeft = _cameraX - _cameraViewWidth/2;
var _cameraTop = _cameraY - _cameraViewHeight/2;

return Update(_cameraLeft, _cameraTop, _cameraViewWidth, _cameraViewHeight);
}

static Update = function(_cameraL, _cameraT, _cameraW, _cameraH)
Expand Down

0 comments on commit ed6e929

Please sign in to comment.