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gpu.rst: animation, graphic-sw-stack.gv and opengl-flow.gv
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digraph G { | ||
rankdir=LR; | ||
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||
compound=true; | ||
node [shape=record]; | ||
subgraph cluster_cpu { | ||
label = "CPU (Client)"; | ||
CPU_SW [label=" 3D Model | JAVA | JOGL | { OpenGL API | Shaders \n (buitin-functions)} | <f1> Driver"]; | ||
} | ||
subgraph cluster_gpu { | ||
label = "GPU HW (Server)" | ||
GPU_SW [label="<f1> 3D Rendering-pipeline \ndescribed in next section"]; | ||
} | ||
CPU_SW:f1 -> GPU_SW:f1 [label=" Frame data, \n shader-exectuable-code"]; | ||
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label = "Graphic SW Stack"; | ||
} |
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digraph G { | ||
rankdir=LR; | ||
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compound=true; | ||
node [shape=record]; | ||
subgraph cluster_3d { | ||
label = "3D/2D modeling software"; | ||
CodeGen [label="code-gen"]; | ||
subgraph cluster_code { | ||
label = "Generated Code"; | ||
Api [label="<a> OpenGL API | <s> Shaders"]; | ||
} | ||
Hand [label="hand-modifying"]; | ||
} | ||
subgraph cluster_driver { | ||
label = "Driver" | ||
Compiler [label="On-line Compiler"]; | ||
Obj [label="obj"]; | ||
Linker [label="On-line binding (Linker)"]; | ||
Exe [label="exe"]; | ||
} | ||
CodeGen -> Api [lhead ="cluster_code"]; | ||
Api -> Hand [ltail ="cluster_code"]; | ||
Hand -> Api [lhead ="cluster_code"]; | ||
Api:a -> Obj [lhead ="cluster_driver"]; | ||
Api:s -> Compiler; | ||
Compiler -> Obj; | ||
Obj -> Linker; | ||
Linker -> Exe; | ||
Exe -> GPU; | ||
Exe -> CPU [ltail ="cluster_driver"]; | ||
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label = "OpenGL Flow"; | ||
} | ||
|
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@@ -6,5 +6,5 @@ popd | |
pushd verilog | ||
make clean | ||
popd | ||
rm -rf chapters preprocess tmp.txt | ||
rm -rf output chapters preprocess tmp.txt | ||
|
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