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JobLeonard/p5-react

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p5-react

A component wrapping the p5js library. It uses p5's instance mode, but adds a few subtle differences and conveniences.

Instead of a function that is passed a p5 object, use a function that is passed a width, height and props, and returns a p5 object. Compare:

// Regular p5js instance mode sketch,
// don't use this!
const sketch = (p5) => {
   // p5 code
}
// This function which will be called by the Sketch component,
// its arguments are the width and height the canvas will be,
// in pixels, and the props that were passed to the Sketch component.
// It returns the actual sketch function that will be used by p5,
// optionally closing over width, height and props.
const sketch = (width, height, props) => {
    return (p5) => {
        // p5 code,
    }
}
  • DO NOT USE createCanvas in p5.setup! The size depends on the container that holds the sketch, and the Sketch component handles this logic.
  • You can either use CSS to give it a size, or pass a width and/or height prop (which can be both a number or CSS again).
  • The sketch remounts upon resize, making sure it is the correct size if, for example, you pass a percentage
  • An optional p5.receiveProps function can be defined to pass props passed to the Sketch component onto the p5 sketch code.
  • An optional p5.unmount function can be defined, in case the sketch needs to handle something before unmounting the component

An example sketch:

const sketch = (width, height, props) => {
  return function (p5) {
    let value = props.value;
    p5.setup = () => {
      p5.strokeWeight(50);
    }

    p5.draw = () => {
      p5.fill(value, 16);
      p5.noStroke();
      p5.rect(0, 0, width, height);
      p5.stroke((value + 128) % 256);
      p5.line(p5.mouseX, p5.mouseY, p5.pmouseX, p5.pmouseY);
    };

    p5.receiveProps = (nextProps) => {
      console.log(nextProps.value)
      value = nextProps.value;
    };

    p5.unmount = () => {
      console.log('The sketch was unmounted. Width was ' + width + ', height was ' + height);
    }
  }
};

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