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Rocket League Plugin Setup with AWS C++ SDK

(using msvc compiler, dynamic C runtime with static libraries,"Release" build, VS Code Developer Terminal)

1. Build AWS SDK with VCPKG in Manifest Mode

mkdir Rocket_League_Plugin_with_AWS_SDK

(vcpkg.json placed in project root directory)

{
"name": "dashboard-aws",
"version-string": "1.0.0",
"dependencies": [
   {
    "name": "aws-sdk-cpp",
    "default-features": false,
    "features": [
       "s3-crt",
       "dynamodb",
       "sts",
       "s3"
     ]
},
{
"name": "zlib"
},
{
"name": "libpng"
},
{
"name": "protobuf"
},
{
"name": "tiff"
},
{
"name": "fmt"
},
{
"name": "imgui"
},
{
"name": "nlohmann-json"
}
],
"builtin-baseline": "c9fa965c2a1b1334469b4539063f3ce95383653c"
}
cd Rocket_League_Plugin_with_AWS_SDK
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg && bootstrap-vcpkg.bat
vcpkg x-update-baseline --add-initial-baseline
vcpkg install --triplet x64-windows-static
vcpkg integrate install (Update your CMake file based on output from this command)

You may have to update folder permissions through windows explorer settings by removing 'read only' attribute.


2. Install BakkesModSDK

cd ..
git clone https://github.com/bakkesmodorg/BakkesModSDK.git

3. Create a Visual Studio Code Solution for Your DLL

  • Create a new DLL project in Visual Studio Code
  • copy launch.json, settings.json, tasks.json
  • update settings/configuration as appropriate
  • run vscode_config.bat one time to update permissions and move files to .vscode directory
  • Replace Dashboard.cpp and Dashboard.h with your actual plugin files

4. Update Build Settings as Needed

  • Update CMake file from 'vcpkg integrate install' command
  • Update build.bat with location of vcpkg CMake toolchain
  • Update copyDLL.bat for where to save your final DLL

5. CMake Build File

cmake_minimum_required(VERSION 3.20)

set(CMAKE_TOOLCHAIN_FILE D:/Rocket_League_Plugin_with_AWS_SDK/vcpkg/scripts/buildsystems/vcpkg.cmake
  CACHE STRING "Vcpkg toolchain file")

project(Dashboard)

set(CMAKE_CXX_STANDARD 20)
set(VCPKG_TARGET_TRIPLET "x64-windows-static" CACHE STRING "")
set(CMAKE_BUILD_TYPE Release)

#Statically link all libraries to DLL runtime on Windows
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")

if(POLICY CMP0091)
cmake_policy(SET CMP0091 NEW)
endif()

#Set the directories that should be included in the build command
include_directories(${PROJECT_SOURCE_DIR} ${PROJECT_BINARY_DIR})

#VPCKG Integrations via PkgConfig
set(ENV{PKG_CONFIG_PATH} "$ENV{PKG_CONFIG_PATH};D:/Rocket_League_Plugin_with_AWS_SDK/vcpkg_installed/x64-windows-static/lib/pkgconfig")

#### BakkesMod SDK ####
set(BAKKESMOD_SDK_PATH "D:/Rocket_League_Plugin_with_AWS_SDK/BakkesModSDK")
link_directories("${BAKKESMOD_SDK_PATH}/lib")

#### AWS VCPKG Libraries (vcpkg.json) ####
set(TIFF_LIBRARIES ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/lib/tiff.lib)
find_package(AWSSDK CONFIG COMPONENTS core dynamodb REQUIRED)
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(protobuf REQUIRED)

#### BakkesMod VCPKG Libraries (vcpkg.json) ####
find_package(imgui REQUIRED)
find_package(fmt REQUIRED)

#### NLOHMANN JSON VCPKG Library (vcpkg.json) ####
find_package(nlohmann_json CONFIG REQUIRED)

#The main plugin file
set(SOURCE_FILES Dashboard.cpp)

#Create DLL
add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES})

set_target_properties(${PROJECT_NAME} PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin")

#Include directories
target_include_directories(
   ${PROJECT_NAME} PRIVATE
   ${BAKKESMOD_SDK_PATH}/include
   ${AWSSDK_INCLUDE_DIRS}
   ${TIFF_INCLUDE_DIRS}
   ${nlohmann_json_INCLUDE_DIRS}
)

#Link static libraries to DLL
target_link_libraries(
   ${PROJECT_NAME}
   pluginsdk
   ${AWSSDK_LIBRARIES}
   ${TIFF_LIBRARIES}
   ZLIB::ZLIB
   PNG::PNG
   protobuf::libprotobuf-lite
   imgui::imgui
   fmt::fmt-header-only
   nlohmann_json::nlohmann_json
)

#Bundle system runtime libraries into DLL
include(InstallRequiredSystemLibraries)
install(FILES ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/bin")

6. Build Project from VS Code Developer Terminal

  • Run all.bat (clean.bat (removes build directory), build.bat (runs CMake file), copyDLL.bat (saves DLL to Bakkesmod plugin directory or wherever else you like)

Build Project


7. Bakkesmod Log Plugin Output


[10:45:42] [bakkesmod] > plugin load dashboard
[10:45:42] [bakkesmod] Trying LoadLibraryW
[10:45:42] [bakkesmod] On file: C:\Users\jerom\AppData\Roaming\bakkesmod\bakkesmod\plugins/dashboard.dll. 
[10:45:42] [bakkesmod] Called LoadLibraryW 
[10:45:42] [bakkesmod] Plugin Info: 
[10:45:42] [bakkesmod] API Version: 95
[10:45:42] [bakkesmod] File Name: D:\Rocket_League_Plugin_with_AWS_SDK\Dashboard.cpp
[10:45:42] [bakkesmod] Class Name: Dashboard
[10:45:42] [bakkesmod] Plugin Name: Rocket League Game Dashboard
[10:45:42] [bakkesmod] Game events: 1
[10:45:42] [bakkesmod] Plugin Version: 1.0
[10:45:42] [bakkesmod] [class Dashboard] Dashboard plugin started..
[10:45:42] [bakkesmod] Plugin dashboard loaded successfully.
[10:46:03] [bakkesmod] > closemenu queuemenu
[10:46:03] [bakkesmod] Window queuemenu is already closed.
[10:46:03] [bakkesmod] > closemenu queuemenu
[10:46:03] [bakkesmod] Window queuemenu is already closed.
[10:46:05] [RankShowMod] New game event set
[10:46:05] [bakkesmod] [class Dashboard] Your DynamoDB tables:
[10:46:05] [bakkesmod] [class Dashboard] rocket_league_continuous_events
[10:46:05] [bakkesmod] [class Dashboard] rocket_league_discrete_events
[10:46:05] [RankShowMod] New game event set


Notes

Dev Console as Default

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Starter template for building Rocket League Plugins with VS Code IDE

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