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Pac-Man based desktop game developed in Java, Swing.

Application Description :

Game challenges player to collect coins while evading 'ghosts' equipped with graph traversal algorithms that track their movements. To add an extra excitement to gameplay experience, my Pac-Man implementation comes with periodically generated power ups as well as transformations of labyrinth after each level.

Note :

The project was developed during my early stages of learning Java, which resulted in several solutions that may appear outdated or implemented using poor programming practices.

A ground-level rebuild of the application is necessary for potential further development.

Author :

Jeremi L

Screenshots :

Game play on different labyrinths and board sizes.

Menu windows.

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PacMan implementation in Swing

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