Package provides java implementation of reinforcement learning algorithms as described in the book "Reinforcement Learning: An Introduction" by Sutton
The following reinforcement learning are implemented:
- R-Learn
- Q-Learn
- Q-Learn with eligibility trace
- SARSA
- SARSA with eligibility trace
- Actor-Critic
- Actor-Critic with eligibility trace
The package also support a number of action-selection strategy:
- soft-max
- epsilon-greedy
- greedy
- Gibbs-soft-max
Add the following dependency to your POM file:
<dependency>
<groupId>com.github.chen0040</groupId>
<artifactId>java-reinforcement-learning</artifactId>
<version>1.0.5</version>
</dependency>
The application sample of this library can be found in the following repositories:
An reinforcement agent, say, Q-Learn agent, can be created by the following java code:
import QAgent;
int stateCount = 100;
int actionCount = 10;
QAgent agent = new QAgent(stateCount, actionCount);
The agent created has a state map of 100 states, and 10 different actions for its selection.
For Q-Learn and SARSA, the eligibility trace lambda can be enabled by calling:
agent.enableEligibilityTrace(lambda)
At each time step, a action can be selected by the agent, by calling:
int actionId = agent.selectAction().getIndex();
If you want to limits the number of possible action at each states (say the problem restrict the actions avaliable at different state), then call:
Set<Integer> actionsAvailableAtCurrentState = world.getActionsAvailable(agent);
int actionTaken = agent.selectAction(actionsAvailableAtCurrentState).getIndex();
The agent can also change to a different action-selection policy available in com.github.chen0040.rl.actionselection package, for example, the following code switch the action selection policy to soft-max:
agent.getLearner().setActionSelection(SoftMaxActionSelectionStrategy.class.getCanonicalName());
Once the world state has been updated due to the agent's selected action, its internal state-action Q matrix will be updated by calling:
int newStateId = world.update(agent, actionTaken);
double reward = world.reward(agent);
agent.update(actionTaken, newStateId, reward);
import RAgent;
int stateCount = 100;
int actionCount = 10;
RAgent agent = new RAgent(stateCount, actionCount);
Random random = new Random();
agent.start(random.nextInt(stateCount));
for(int time=0; time < 1000; ++time){
int actionId = agent.selectAction().getIndex();
System.out.println("Agent does action-"+actionId);
int newStateId = world.update(agent, actionId);
double reward = world.reward(agent);
System.out.println("Now the new state is " + newStateId);
System.out.println("Agent receives Reward = "+reward);
agent.update(actionId, newStateId, reward);
}
Alternatively, you can use RLearner if you want to learning after the episode:
class Move {
int oldState;
int newState;
int action;
double reward;
public Move(int oldState, int action, int newState, double reward) {
this.oldState = oldState;
this.newState = newState;
this.reward = reward;
this.action = action;
}
}
int stateCount = 100;
int actionCount = 10;
RLearner agent = new RLearner(stateCount, actionCount);
Random random = new Random();
int currentState = random.nextInt(stateCount));
List<TupleThree<Integer, Integer, Double>> moves = new ArrayList<>();
for(int time=0; time < 1000; ++time){
int actionId = agent.selectAction(currentState).getIndex();
System.out.println("Agent does action-"+actionId);
int newStateId = world.update(agent, actionId);
double reward = world.reward(agent);
System.out.println("Now the new state is " + newStateId);
System.out.println("Agent receives Reward = "+reward);
int oldStateId = currentState;
moves.add(new Move(oldStateId, actionId, newStateId, reward));
currentState = newStateId;
}
for(int i=moves.size()-1; i >= 0; --i){
Move move = moves.get(i);
agent.update(move.oldState, move.action, move.newState, world.getActionsAvailableAtState(nextStateId), move.reward);
}
import QAgent;
int stateCount = 100;
int actionCount = 10;
QAgent agent = new QAgent(stateCount, actionCount);
Random random = new Random();
agent.start(random.nextInt(stateCount));
for(int time=0; time < 1000; ++time){
int actionId = agent.selectAction().getIndex();
System.out.println("Agent does action-"+actionId);
int newStateId = world.update(agent, actionId);
double reward = world.reward(agent);
System.out.println("Now the new state is " + newStateId);
System.out.println("Agent receives Reward = "+reward);
agent.update(actionId, newStateId, reward);
}
Alternatively, you can use QLearner if you want to learning after the episode:
class Move {
int oldState;
int newState;
int action;
double reward;
public Move(int oldState, int action, int newState, double reward) {
this.oldState = oldState;
this.newState = newState;
this.reward = reward;
this.action = action;
}
}
int stateCount = 100;
int actionCount = 10;
QLearner agent = new QLearner(stateCount, actionCount);
Random random = new Random();
int currentState = random.nextInt(stateCount));
List<TupleThree<Integer, Integer, Double>> moves = new ArrayList<>();
for(int time=0; time < 1000; ++time){
int actionId = agent.selectAction(currentState).getIndex();
System.out.println("Agent does action-"+actionId);
int newStateId = world.update(agent, actionId);
double reward = world.reward(agent);
System.out.println("Now the new state is " + newStateId);
System.out.println("Agent receives Reward = "+reward);
int oldStateId = currentState;
moves.add(new Move(oldStateId, actionId, newStateId, reward));
currentState = newStateId;
}
for(int i=moves.size()-1; i >= 0; --i){
Move move = moves.get(i);
agent.update(move.oldState, move.action, move.newState, move.reward);
}
import SarsaAgent;
int stateCount = 100;
int actionCount = 10;
SarsaAgent agent = new SarsaAgent(stateCount, actionCount);
Random random = new Random();
agent.start(random.nextInt(stateCount));
for(int time=0; time < 1000; ++time){
int actionId = agent.selectAction().getIndex();
System.out.println("Agent does action-"+actionId);
int newStateId = world.update(agent, actionId);
double reward = world.reward(agent);
System.out.println("Now the new state is " + newStateId);
System.out.println("Agent receives Reward = "+reward);
agent.update(actionId, newStateId, reward);
}
Alternatively, you can use SarsaLearner if you want to learning after the episode:
class Move {
int oldState;
int newState;
int action;
double reward;
public Move(int oldState, int action, int newState, double reward) {
this.oldState = oldState;
this.newState = newState;
this.reward = reward;
this.action = action;
}
}
int stateCount = 100;
int actionCount = 10;
SarsaLearner agent = new SarsaLearner(stateCount, actionCount);
Random random = new Random();
int currentState = random.nextInt(stateCount));
List<TupleThree<Integer, Integer, Double>> moves = new ArrayList<>();
for(int time=0; time < 1000; ++time){
int actionId = agent.selectAction(currentState).getIndex();
System.out.println("Agent does action-"+actionId);
int newStateId = world.update(agent, actionId);
double reward = world.reward(agent);
System.out.println("Now the new state is " + newStateId);
System.out.println("Agent receives Reward = "+reward);
int oldStateId = currentState;
moves.add(new Move(oldStateId, actionId, newStateId, reward));
currentState = newStateId;
}
for(int i=moves.size()-1; i >= 0; --i){
Move next_move = moves.get(i);
if(i != moves.size()-1) {
next_move = moves.get(i+1);
}
Move current_move = moves.get(i);
agent.update(current_move.oldState, current_move.action, current_move.newState, next_move.action, current_move.reward);
}
import ActorCriticAgent;
import Vec;
int stateCount = 100;
int actionCount = 10;
ActorCriticAgent agent = new ActorCriticAgent(stateCount, actionCount);
Vec stateValues = new Vec(stateCount);
Random random = new Random();
agent.start(random.nextInt(stateCount));
for(int time=0; time < 1000; ++time){
int actionId = agent.selectAction().getIndex();
System.out.println("Agent does action-"+actionId);
int newStateId = world.update(agent, actionId);
double reward = world.reward(agent);
System.out.println("Now the new state is " + newStateId);
System.out.println("Agent receives Reward = "+reward);
System.out.println("World state values changed ...");
for(int stateId = 0; stateId < stateCount; ++stateId){
stateValues.set(stateId, random.nextDouble());
}
agent.update(actionId, newStateId, reward, stateValues);
}
Alternatively, you can use ActorCriticLearner if you want to learning after the episode:
class Move {
int oldState;
int newState;
int action;
double reward;
public Move(int oldState, int action, int newState, double reward) {
this.oldState = oldState;
this.newState = newState;
this.reward = reward;
this.action = action;
}
}
int stateCount = 100;
int actionCount = 10;
SarsaLearner agent = new SarsaLearner(stateCount, actionCount);
Random random = new Random();
int currentState = random.nextInt(stateCount));
List<TupleThree<Integer, Integer, Double>> moves = new ArrayList<>();
for(int time=0; time < 1000; ++time){
int actionId = agent.selectAction(currentState).getIndex();
System.out.println("Agent does action-"+actionId);
int newStateId = world.update(agent, actionId);
double reward = world.reward(agent);
System.out.println("Now the new state is " + newStateId);
System.out.println("Agent receives Reward = "+reward);
int oldStateId = currentState;
moves.add(new Move(oldStateId, actionId, newStateId, reward));
currentState = newStateId;
}
for(int i=moves.size()-1; i >= 0; --i){
Move next_move = moves.get(i);
if(i != moves.size()-1) {
next_move = moves.get(i+1);
}
Move current_move = moves.get(i);
agent.update(current_move.oldState, current_move.action, current_move.newState, next_move.action, current_move.reward);
}
To save the trained RL model (say QLeanrer):
QLearner learner = new QLearner(stateCount, actionCount);
train(learner);
String json = learner.toJson();
To load the trained RL model from json:
QLearner learner = QLearn.fromJson(json);