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James edited this page May 27, 2015 · 2 revisions
Runner-Ricky Load
When
       Map is loaded and initialized
IF
       Ricky-Hired (bool) is true
Do
       Activate Spawners with tag Ricky without smoothing
       Warp Teleport ( Single Actor: (Nearest Actor to PC0 with the tag Ricky )) within 1 tile of PC0 with No Facing
Runner-Ricky Payment
When
       Jobs over
IF
       Ricky-Hired (bool) is true
Do
       Remove (50 + SRU-Ricky_Damage_pay ) Nuyen from Player
       remove (SRU-Pay / 20 ) Nuyen from Player
       g:Ricky_Damage_pay += (-25)
       send out the game Event RickyVanish
       g:Hired_runner_ricky == false
       g:Ricky_loyalty += 1
       g:contract_ricky = 0
       g:teamcount = 0
      
Runner-Ricky Vanish
When
       Ricky Vanish
Do
       Kill ( Single Actor: (Nearest Actor to PC0 with the tag Ricky )) ( Death Method: Vanish Facing(facing) without Crit FX )
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