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dev runners
James edited this page May 27, 2015
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Runner-Ricky Load
When
Map is loaded and initialized
IF
Ricky-Hired (bool) is true
Do
Activate Spawners with tag Ricky without smoothing
Warp Teleport ( Single Actor: (Nearest Actor to PC0 with the tag Ricky )) within 1 tile of PC0 with No Facing
Runner-Ricky Payment
When
Jobs over
IF
Ricky-Hired (bool) is true
Do
Remove (50 + SRU-Ricky_Damage_pay ) Nuyen from Player
remove (SRU-Pay / 20 ) Nuyen from Player
g:Ricky_Damage_pay += (-25)
send out the game Event RickyVanish
g:Hired_runner_ricky == false
g:Ricky_loyalty += 1
g:contract_ricky = 0
g:teamcount = 0
Runner-Ricky Vanish
When
Ricky Vanish
Do
Kill ( Single Actor: (Nearest Actor to PC0 with the tag Ricky )) ( Death Method: Vanish Facing(facing) without Crit FX )