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Releases: JadeOfMaar/SterlingSystems

Sterling 0.4.9

22 Sep 19:10
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Additions

  • Added Chinese localization provided by @Aebestach.
  • Added Sterling Utilities:
    • Added Circular Refinery (Omniconverter only) suite.
    • Added Circular Printery EL drone / Sandcastle printer suite.
    • Added construction site suite: Rocket pads, runway, variable field with Omnistorage.
    • Added recipes concerning reactor fuels.
    • Tagged compatible Omniconverter recipes in WildBlueTools to appear in Sterling Omniconverters.

Changes

  • ⭐ Reorganized mod folders and added to modularity of install. CKAN ready.
  • Updated Sterling Tankage:
    • Added ExoticMinerals tank type.
    • Updated unitsPerVolume on tank types. They were nerfed in error.
  • Updated Sterling Thermals:
    • Added emissives for wrapper heatshields and super heavy shield.
    • Removed stock shiny shader and texture from super heavy shield.
    • Restored radiator module for inline heatsinks.

Fixes

  • Updated Sterling Electric:
    • Fixed missing } in localization.
    • Fixed missing # in Delta Electro (non-System Heat) power config. Error caused the parts to be invalid and not appear.
  • Updated Sterling Thermals:
    • Added DRE detection. DRE renames the ablator module which upsets the super heavy shield.
    • Fixed slight detached geometry in 3.75m white wrapper radiators.

Sterling 0.4.0.2

15 Aug 02:36
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Sterling 0.4.0.2 Pre-release
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Fixes

  • Updated Sterling Electric:
    • Fixed reactors producing DepletedUranium when they should be producing DepletedFuel.
    • Fixed SCM reactor treating DepletedUranium as an input.
  • Updated Sterling Tankage:
    • Added missing 'Jettison Contents' button to the Ore tanks.
    • Fixed tank ratios of D+3He.
    • Updated Simple Construction detection. Should stop the B9PS fatal error (MetalOre resource not defined) caused by that mod.
  • Updated Sterling Thermals:
    • Fixed error assigning added mass and cost to film radiator subtypes. (PR from @arbsoup)
    • Fixed calculation error behind displayed cooling powers of some film radiators. (PR from @arbsoup)
    • Reduced waste heat generation of thermal reactors further. As a fraction it was tiny but as absolute values it was still too much.
    • Removed patch for Kerbalism Shielding resource for super heavy shield. Kerbalism profile problems make it a bad idea to keep this feature.

Sterling 0.4.0.1

10 Jul 00:23
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Fixes

  • Updated Sterling Tankage:
    • Fixed tank ratios of D+3He.
  • Updated Sterling Thermals:
    • Reduced waste heat generation of thermal reactors further. As a fraction it was tiny but as absolute values it was still too much.

Sterling 0.4.0

26 Jun 15:10
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Sterling 0.4.0 Pre-release
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Additions

  • Added low temperature wrapper radiators.
  • Added taller Stackable LFR.

Changes

  • Changed System Heat engine configs to require System Heat but not its Fission Engines extra (mostly).
  • Changed MSRs and PBRs to contribute to System Heat loops.
  • Changed SULEU engines to have built-in Pebble Bed reactors.
  • Moved thermal reactors out of Electric category and into Thermal category.
  • Moved World Power out of Electric category and into distinct download.
  • Moved all localization files into Agency folder.
  • Updated Sterling Tankage: Added stack nodes that don't trigger the trusses.
  • Updated radiators tech tree positions (stock and CTT).
  • Updated radiators overall based on an RO dev's advice:
    • Their temperature curves are no longer linear but parabolic, following the 4th power of the given temperature.
    • High temperature radiators are passive and consume 0 ElectricCharge.
    • High temperature radiators do not sub-cool parts but low temperature radiators do.

Fixes

  • Fixed Super heavy shield tooltip saying "Ablator? enabled" when it's not, in ThP variant.
  • Fixed Icarus ICF engine's ISRU not asking for Deuterium under System Heat.
  • Fixed a tank having the wrong title and description.
  • Fixed excessive System Heat production in SULEU and thermal nozzles.
  • Fixed node and ground collider offset problems in World Power parts.
  • Fixed weak joint strength on LFRs.

Sterling 0.3.8

20 Apr 07:05
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Additions

  • Added Stackable liquid film radiators.
  • Added World Power parts:
    • Solar Thermal Panel
    • Solar Thermal Tower
    • Air-breathing radiator suite
  • Added equivalent to Rational Resources Nuclear Family, removing external requirement.
  • Created custom Waterfall template for BCAM engine.

Changes

  • Adjusted volume calculation for inline heatsinks. The larger ones get a bit more loop volume.
  • Buffed thrust on BCAM engine (Undid excessive nerf).
  • Raised some engines' loop temperature since the liquid film radiators now exist and can cover their great needs.
  • Changed Olympian and Icarus ICF engines to be single-mode.
  • Reduced System Heat power of BCAM engine. Its scale factor was 10x what it should be.

Fixes

  • Fixed Icarus engine's System Heat engine module and converter module using the same heat loop.
  • Fixed possible missing/incomplete KerbalismSystemHeat patches.
  • Fixed tank shroud issue and antimatter issues with Sterling Tankage.
  • Fixed turbine generators missing System Heat modules (resulting in -1% efficiency).

Sterling 0.3.7.1

02 Mar 15:44
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Changes

  • Tankage: Moved gas tank types to general liquid tank.

Fixes

  • Tankage: Added missing boiloff configs for Deuterium and Helium3.
  • Tankage: Removed dependency on Rational Resources.

Sterling 0.3.7

02 Mar 04:11
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Additions

  • Added tank suite with these diameters: 2.5m, 3.75m, 5m.

Changes

  • Reduced added masses in Super Heavy shield.

Fixes

  • Fixed KerbalismSystemHeat problems.
  • Ensured that all wrapper radiators' stock module stats still change when used with devices that still use/generate Core Heat when System Heat installed.

Sterling 0.3.6

19 Dec 18:24
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Power for the Christmas lights in the whole village or on your smallest probes!

Changes

Additions

  • Added World Power series parts: Giant vertical windmill and XXL solar panel.
  • Added tiny solar panels.

Changes

  • Set Sun shield's System Heat loop temperature to 650 K.

Fixes

  • Fixed Thermal nozzle Waterfall plume problem. It needed an Ignition controller.
  • Fixed Upgrades not showing in the CTT nodes.
  • Updated Waterfall configs to respect engines being duplicated and altered by Rational Resources Nuclear Family.

Sterling 0.3.5

14 Nov 22:48
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Changes

  • Moved Batteries to their own folder and away from FuelCells.
  • Set Sun shield's System Heat loop temperature to 700 K, respecting its high heat tolerance as an armor but staying near to low temp radiator territory.

Fixes

  • Fixed/Revised Upgrade parts. They show up in the tech tree now.
  • Updated the balancing of all electrics.
  • Updated the balancing of all thermals to hopefully fit Nertea's balance scheme.
  • Updated tech progression.

Sterling 0.3.0

11 Nov 01:50
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Additions

  • Added FusionPellets production to large ICF engine.
  • Added Kerbalism configs. (Sun and Shadow shields can hold "Shielding" resource.)
  • Added System Heat and Kerbalism System Heat configs for all radiators.
  • Added System Heat configs for all current engines.
  • Added Sun and Shadow shields.
    • With detailed, fully localized tooltips and upgrades.
    • Shadow shields contribute to System Heat loop volume.

Changes

  • Changes to metal fuel cells:
    • Fully localized tooltips.
    • Added Recharger information to tooltips, including precise System Heat information.
    • Restored some ThermalPower output.
  • Changes to wrapper PVs:
    • Fully localized tooltips.
    • Updated upgrades information.
  • Added cost of EnrU to engines that hold it.
  • Changed SULEU engines to surface attach from their top, not their side.
  • Reduced amounts of EnrU held by GCNTRs.
  • Updated balancing and tankage on fissile salt and fissile pebbles. Reactors should now hold 10 kerbal years worth of fuel by default and cost a lot more because the fuel is now more expensive.