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MetalRaytracing

Raytracing sample app writting in Swift using Metal's newest raytracing APIs. Runs on macOS

Currently working on

  • Multiple light types (arealight, spotlight, sun, etc.)
  • More advanced materials (starting with refraction)
  • Sorting of metal functions to reduce divergence of threads in shaders (not a a real performance bottleneck yet)

Screenshots

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License

This library is released under the MIT license. See LICENSE for details.

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