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Various .wpn balance and visual changes
Addresses all balance issues in #355 (no cost changes currently) Bacta grenade now uses unique efx Flechette Pistol now uses MOD_EXPLOSION so it does not ignore shields DLT-19 nerfed as its damage was accidentally overtuned due to splash damage. scoped and non-scoped variants use the same damage and splaash range values now. Bryar shotgun adjusted to be more forgiving. Larger collisionsize on both regular and decimator shotgun firing modes. regular fire mode now consumes 3 ammo so all 3 firemodes are consistent. Spread reduced on regular firemode and increased on decimator mode. Various weapons have had overheating adjustments to make them more consequential. Generic vendor NPC prisoner model now uses merchant clothing Vibrosword test weapon added
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Original file line number | Diff line number | Diff line change |
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{ | ||
"name": "vibrosword", | ||
"fullName": "Mosquito Vibroblade", | ||
"soundOn": "sound/weapons/sword/draw1.mp3", | ||
"soundLoop": "null", | ||
"saberOff": "null", | ||
"saberModel": "models/weapons/vibroblades/Blade_Mosquito/model.glm", | ||
"spinsound": "sound/weapons/sword/spin.mp3", | ||
"swingsounds": [ | ||
"sound/weapons/sword/swing1.mp3", | ||
"sound/weapons/sword/swing2.mp3", | ||
"sound/weapons/sword/swing3.mp3" | ||
], | ||
"hitSounds": [ | ||
"sound/weapons/sword/stab1.mp3", | ||
"sound/weapons/sword/stab2.mp3", | ||
"sound/weapons/sword/stab3.mp3" | ||
], | ||
"blockSounds": [ | ||
"sound/weapons/sword/stab2.mp3", | ||
"sound/weapons/sword/stab2.mp3", | ||
"sound/weapons/sword/stab1.mp3" | ||
], | ||
"bounceSounds": [ | ||
"sound/weapons/sword/stab1.mp3", | ||
"sound/weapons/sword/stab2.mp3", | ||
"sound/weapons/sword/stab2.mp3" | ||
], | ||
"fallSounds": [ | ||
"sound/weapons/sword/fall1.mp3", | ||
"sound/weapons/sword/fall2.mp3", | ||
"sound/weapons/sword/fall3.mp3" | ||
], | ||
"hitPersonEffect": "effects/blood/blood_woundbig.efx", | ||
"animSpeedScale": 1.0, | ||
"blades": { | ||
"blade1": { | ||
"length": 0 | ||
} | ||
} | ||
} |
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{ | ||
"name": "@JKG_ITEMS_Mine_Sequencer", | ||
"internal": "Mine_Sequencer", | ||
"itemtype": "weapon", | ||
"weapon": "WP_TRIP_MINE", | ||
"variation": "2", | ||
"weight": "1", | ||
"cost": "100", | ||
"maxStack": 5, | ||
"itemIcon": "models/weapons/Charge_Sequencer/icon_default", | ||
"itemDescription": "A common explosive device that has been rigged with a proximity sensor, the Sequencer Charge will automatically detonate when a target comes in range." | ||
} |
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{ | ||
"name": "@JKG_ITEMS_weapon_saber", | ||
"type": "WP_SABER", | ||
"variation": 16, | ||
"classname": "vibro_mosquito", | ||
"description": "@JKG_ITEMS_weapon_saber", | ||
|
||
"visual": { | ||
"hudicon": "models/weapons/vibroblades/blade_mosquito/icon_default.tga", | ||
"hudnaicon": "models/weapons/vibroblades/blade_mosquito/icon_default.tga", | ||
"worldmodel": "models/weapons/vibroblades/Blade_Mosquito/model.glm", | ||
"barrelCount": 0, | ||
|
||
"firemode0": { | ||
"type": "blaster" | ||
}, | ||
|
||
"firemode1": { | ||
"type": "blaster" | ||
} | ||
}, | ||
|
||
"stats": { | ||
"slot": 0, | ||
"flags": [ "roll" ], | ||
"speed": 1.1 | ||
}, | ||
|
||
"saberdata": { | ||
"hilt": "vibrosword", | ||
"crystal": "" | ||
}, | ||
|
||
"firemode0": { | ||
"meansofdeath": "MOD_SABER" | ||
}, | ||
|
||
"firemode1": { | ||
"meansofdeath": "MOD_SABER" | ||
}, | ||
|
||
"playeranims": { | ||
"idle": { "torso": "BOTH_IDLE1", "legs": "BOTH_IDLE1" }, | ||
"reload": { "torso": "TORSO_DROPWEAP1" }, | ||
"ready": { "torso": "BOTH_STAND1" }, | ||
"firing": { "torso": "BOTH_STAND1" } | ||
}, | ||
|
||
"weaponanims": { | ||
"ready": "READY", | ||
"reload": "RELOAD", | ||
"firing": "FIRING" | ||
} | ||
} |
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