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Added demo tests #2

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5 changes: 0 additions & 5 deletions .vscode/extensions.json

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10 changes: 0 additions & 10 deletions .vscode/launch.json

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55 changes: 0 additions & 55 deletions .vscode/settings.json

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8 changes: 0 additions & 8 deletions Assets/root.meta

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7 changes: 0 additions & 7 deletions Assets/root/CHANGELOG.md.meta

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8 changes: 0 additions & 8 deletions Assets/root/Editor.meta

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8 changes: 0 additions & 8 deletions Assets/root/Editor/Gizmos.meta

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92 changes: 0 additions & 92 deletions Assets/root/Editor/Gizmos/icon.png.meta

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8 changes: 0 additions & 8 deletions Assets/root/Editor/Scripts.meta

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8 changes: 0 additions & 8 deletions Assets/root/Runtime.meta

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8 changes: 0 additions & 8 deletions Assets/root/Tests.meta

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8 changes: 0 additions & 8 deletions Assets/root/Tests/Editor.meta

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30 changes: 30 additions & 0 deletions Assets/root/Tests/Editor/DemoTest.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;

namespace Package.Editor.Tests
{
public partial class DemoTest
{
[UnitySetUp]
public IEnumerator SetUp()
{
Debug.Log($"[{nameof(DemoTest)}] SetUp");
yield return null;
}
[UnityTearDown]
public IEnumerator TearDown()
{
Debug.Log($"[{nameof(DemoTest)}] TearDown");
yield return null;
}

[UnityTest]
public IEnumerator Always_Valid_Test()
{
Assert.IsTrue(true, "This test is a placeholder and should be replaced with actual test logic.");
yield return null;
}
}
}
11 changes: 11 additions & 0 deletions Assets/root/Tests/Editor/DemoTest.cs.meta

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8 changes: 0 additions & 8 deletions Assets/root/Tests/Runtime.meta

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30 changes: 30 additions & 0 deletions Assets/root/Tests/Runtime/DemoTest.cs
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@@ -0,0 +1,30 @@
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;

namespace Package.Tests
{
public partial class DemoTest
{
[UnitySetUp]
public IEnumerator SetUp()
{
Debug.Log($"[{nameof(DemoTest)}] SetUp");
yield return null;
}
[UnityTearDown]
public IEnumerator TearDown()
{
Debug.Log($"[{nameof(DemoTest)}] TearDown");
yield return null;
}

[UnityTest]
public IEnumerator Always_Valid_Test()
{
Assert.IsTrue(true, "This test is a placeholder and should be replaced with actual test logic.");
yield return null;
}
}
}
11 changes: 11 additions & 0 deletions Assets/root/Tests/Runtime/DemoTest.cs.meta

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7 changes: 0 additions & 7 deletions Assets/root/package.json.meta

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25 changes: 23 additions & 2 deletions Commands/clean_template.bat
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cd ..
rmdir /s /q "ProjectSettings"
rmdir /s /q "Packages"
rmdir /s /q ".vscode"

for /r %%f in (*.meta) do (
del /f /q "%%f"
)


del /f /q "Unity-Package-Template.sln"

del /f /q "Packages\packages-lock.json"

del /f /q "ProjectSettings\ProjectSettings.asset"
del /f /q "ProjectSettings\AudioManager.asset"
del /f /q "ProjectSettings\ClusterInputManager.asset"
del /f /q "ProjectSettings\DynamicsManager.asset"
del /f /q "ProjectSettings\EditorBuildSettings.asset"
del /f /q "ProjectSettings\EditorSettings.asset"
del /f /q "ProjectSettings\GraphicsSettings.asset"
del /f /q "ProjectSettings\InputManager.asset"
del /f /q "ProjectSettings\NavMeshAreas.asset"
del /f /q "ProjectSettings\PackageManagerSettings.asset"
del /f /q "ProjectSettings\Physics2DSettings.asset"
del /f /q "ProjectSettings\PresetManager.asset"
del /f /q "ProjectSettings\QualitySettings.asset"
del /f /q "ProjectSettings\TagManager.asset"
del /f /q "ProjectSettings\TimeManager.asset"
del /f /q "ProjectSettings\UnityConnectSettings.asset"
del /f /q "ProjectSettings\VFXManager.asset"
del /f /q "ProjectSettings\XRSettings.asset"


echo Done!
pause
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