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@@ -11,78 +11,153 @@ concurrency: | |
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||
jobs: | ||
build: | ||
name: ${{ matrix.name }} | ||
runs-on: ${{ matrix.os }} | ||
name: "${{ matrix.platforms.name }} (${{ matrix.builder.name }}, ${{matrix.platforms.description}})" | ||
runs-on: ${{ matrix.platforms.os }} | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
include: | ||
- name: 🐧 Linux (GCC) | ||
builder: | ||
- name: SCons | ||
generate_sources: | | ||
scons {0} build_library=no | ||
scons -c | ||
build_godot_cpp_debug: | | ||
scons {0} target=template_debug | ||
build_debug: | | ||
cd test | ||
scons {0} target=template_debug build_library=no | ||
build_release: | | ||
cd test | ||
scons {0} target=template_release | ||
- name: CMake | ||
generate_sources: | | ||
cmake {0} -DCMAKE_BUILD_TYPE=Debug -B build test | ||
build_godot_cpp_debug: | | ||
cmake --build build --config Debug --target godot-cpp | ||
build_debug: | | ||
cmake --build build --config Debug | ||
build_release: | | ||
cmake {0} -DCMAKE_BUILD_TYPE=Release -DTARGET=TEMPLATE_RELEASE -B build_release test | ||
cmake --build build_release --config Release | ||
platforms: | ||
- name: 🐧 Linux | ||
description: 'GCC' | ||
os: ubuntu-20.04 | ||
platform: linux | ||
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release | ||
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.linux.template_release.x86_64.a | ||
CMake: build_release/godot-cpp/bin/libgodot-cpp.linux.template_release.x86_64.a | ||
flags: | ||
SCons: platform=linux | ||
CMake: -G Ninja | ||
run-tests: true | ||
cache-name: linux-x86_64 | ||
|
||
- name: 🐧 Linux (GCC, Double Precision) | ||
- name: 🐧 Linux | ||
description: 'GCC, Double Precision' | ||
os: ubuntu-20.04 | ||
platform: linux | ||
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release | ||
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a | ||
flags: precision=double | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.linux.template_release.double.x86_64.a | ||
CMake: build_release/godot-cpp/bin/libgodot-cpp.linux.template_release.double.x86_64.a | ||
flags: | ||
SCons: platform=linux precision=double | ||
CMake: -G Ninja -DFLOAT_PRECISION=DOUBLE | ||
run-tests: false | ||
cache-name: linux-x86_64-f64 | ||
|
||
- name: 🏁 Windows (x86_64, MSVC) | ||
- name: 🏁 Windows | ||
description: 'x86_64, MSVC' | ||
os: windows-2019 | ||
platform: windows | ||
artifact-name: godot-cpp-windows-msvc2019-x86_64-release | ||
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.windows.template_release.x86_64.lib | ||
CMake: build_release/Release/gdexample.windows.template_release.x86_64.lib | ||
flags: | ||
Scons: platform=windows | ||
CMake: '-G "Visual Studio 16 2019" -A x64' | ||
run-tests: false | ||
cache-name: windows-x86_64-msvc | ||
|
||
- name: 🏁 Windows (x86_64, MinGW) | ||
- name: 🏁 Windows | ||
description: 'x86_64, MinGW' | ||
os: windows-2019 | ||
platform: windows | ||
artifact-name: godot-cpp-linux-mingw-x86_64-release | ||
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a | ||
flags: use_mingw=yes | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.windows.template_release.x86_64.a | ||
CMake: build_release/godot-cpp/bin/libgodot-cpp.windows.template_release.x86_64.a | ||
flags: | ||
SCons: platform=windows use_mingw=yes | ||
CMake: -G Ninja | ||
use-mingw: true | ||
run-tests: false | ||
cache-name: windows-x86_64-mingw | ||
|
||
- name: 🍎 macOS (universal) | ||
- name: 🍎 macOS | ||
description: 'universal' | ||
os: macos-11 | ||
platform: macos | ||
artifact-name: godot-cpp-macos-universal-release | ||
artifact-path: bin/libgodot-cpp.macos.template_release.universal.a | ||
flags: arch=universal | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.macos.template_release.universal.a | ||
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.macos.template_release.a | ||
flags: | ||
SCons: platform=macos arch=universal | ||
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO | ||
run-tests: false | ||
cache-name: macos-universal | ||
|
||
- name: 🤖 Android (arm64) | ||
- name: 🤖 Android | ||
description: 'arm64' | ||
os: ubuntu-20.04 | ||
platform: android | ||
artifact-name: godot-cpp-android-arm64-release | ||
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a | ||
flags: arch=arm64 | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.android.template_release.arm64.a | ||
CMake: build_release/godot-cpp/bin/libgodot-cpp.android.template_release.arm64.a | ||
flags: | ||
SCons: platform=android arch=arm64 | ||
CMake: --toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake -G Ninja -DANDROID_PLATFORM=21 | ||
run-tests: false | ||
cache-name: android-arm64 | ||
|
||
- name: 🍏 iOS (arm64) | ||
- name: 🍏 iOS | ||
description: 'arm64' | ||
os: macos-11 | ||
platform: ios | ||
artifact-name: godot-cpp-ios-arm64-release | ||
artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a | ||
flags: arch=arm64 | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.ios.template_release.arm64.a | ||
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.ios.template_release.a | ||
flags: | ||
SCons: platform=ios arch=arm64 | ||
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO | ||
run-tests: false | ||
cache-name: ios-arm64 | ||
|
||
- name: 🌐 Web (wasm32) | ||
- name: 🌐 Web | ||
description: 'wasm32' | ||
os: ubuntu-20.04 | ||
platform: web | ||
artifact-name: godot-cpp-web-wasm32-release | ||
artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.web.template_release.wasm32.a | ||
CMake: build_release/godot-cpp/bin/libgodot-cpp.web.template_release.wasm32.a | ||
flags: | ||
SCons: platform=web | ||
CMake: --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -G Ninja | ||
run-tests: false | ||
cache-name: web-wasm32 | ||
|
||
|
@@ -100,60 +175,63 @@ jobs: | |
- name: Setup Godot build cache | ||
uses: ./.github/actions/godot-cache | ||
with: | ||
cache-name: ${{ matrix.cache-name }} | ||
cache-name: ${{ matrix.platforms.cache-name }} | ||
continue-on-error: true | ||
|
||
- name: Set up Python (for SCons) | ||
if: ${{ matrix.builder.name == 'SCons' }} | ||
uses: actions/setup-python@v5 | ||
with: | ||
python-version: '3.x' | ||
|
||
- name: Android dependencies | ||
if: ${{ matrix.platform == 'android' }} | ||
if: ${{ matrix.platforms.platform == 'android' }} | ||
uses: nttld/setup-ndk@v1 | ||
with: | ||
ndk-version: r23c | ||
link-to-sdk: true | ||
|
||
- name: Web dependencies | ||
if: ${{ matrix.platform == 'web' }} | ||
if: ${{ matrix.platforms.platform == 'web' }} | ||
uses: mymindstorm/setup-emsdk@v13 | ||
with: | ||
version: ${{env.EM_VERSION}} | ||
actions-cache-folder: ${{env.EM_CACHE_FOLDER}} | ||
|
||
- name: Setup MinGW for Windows/MinGW build | ||
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }} | ||
uses: egor-tensin/setup-mingw@v2 | ||
with: | ||
version: 12.2.0 | ||
|
||
- name: Install scons | ||
if: ${{ matrix.builder.name == 'SCons' }} | ||
run: | | ||
python -m pip install scons==4.0.0 | ||
- name: Install CMake | ||
if: ${{ matrix.builder.name == 'CMake' }} | ||
uses: ssrobins/install-cmake@v1 | ||
|
||
- name: Install Ninja | ||
if: ${{ matrix.builder.name == 'CMake' }} | ||
uses: ashutoshvarma/setup-ninja@master | ||
|
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- name: '[TEMP] (CMake Mac) remove preexisting files' | ||
if: ${{ matrix.builder.name == 'CMake' && (matrix.platforms.platform == 'macos' || matrix.platforms.platform == 'ios') }} | ||
uses: JesseTG/[email protected] | ||
with: | ||
path: test/project/bin | ||
|
||
- name: Generate godot-cpp sources only | ||
run: | | ||
scons platform=${{ matrix.platform }} build_library=no ${{ matrix.flags }} | ||
scons -c | ||
run: ${{ format(matrix.builder.generate_sources, matrix.platforms.flags[matrix.builder.name]) }} | ||
|
||
- name: Build godot-cpp (debug) | ||
run: | | ||
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} | ||
run: ${{ format(matrix.builder.build_godot_cpp_debug, matrix.platforms.flags[matrix.builder.name]) }} | ||
|
||
- name: Build test without rebuilding godot-cpp (debug) | ||
run: | | ||
cd test | ||
scons platform=${{ matrix.platform }} target=template_debug ${{ matrix.flags }} build_library=no | ||
run: ${{ format(matrix.builder.build_debug, matrix.platforms.flags[matrix.builder.name]) }} | ||
|
||
- name: Build test and godot-cpp (release) | ||
run: | | ||
cd test | ||
scons platform=${{ matrix.platform }} target=template_release ${{ matrix.flags }} | ||
run: ${{ format(matrix.builder.build_release, matrix.platforms.flags[matrix.builder.name]) }} | ||
|
||
- name: Download latest Godot artifacts | ||
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 | ||
if: ${{ matrix.run-tests }} | ||
if: ${{ matrix.platforms.run-tests }} | ||
with: | ||
repo: godotengine/godot | ||
branch: master | ||
|
@@ -167,7 +245,7 @@ jobs: | |
path: godot-artifacts | ||
|
||
- name: Run tests | ||
if: ${{ matrix.run-tests }} | ||
if: ${{ matrix.platforms.run-tests }} | ||
run: | | ||
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono | ||
./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version | ||
|
@@ -179,73 +257,7 @@ jobs: | |
- name: Upload artifact | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ matrix.artifact-name }} | ||
path: ${{ matrix.artifact-path }} | ||
name: ${{ matrix.platforms.artifact-name }}-${{ matrix.builder.name }} | ||
path: ${{ matrix.platforms.artifact-path[matrix.builder.name] }} | ||
if-no-files-found: error | ||
|
||
linux-cmake: | ||
name: 🐧 Build (Linux, GCC, CMake) | ||
runs-on: ubuntu-20.04 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive | ||
|
||
- name: Install dependencies | ||
run: | | ||
sudo apt-get update -qq | ||
sudo apt-get install -qqq build-essential pkg-config cmake | ||
- name: Build godot-cpp | ||
run: | | ||
cmake -DCMAKE_BUILD_TYPE=Release . | ||
make -j $(nproc) VERBOSE=1 | ||
- name: Build test GDExtension library | ||
run: | | ||
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." . | ||
make -j $(nproc) VERBOSE=1 | ||
linux-cmake-ninja: | ||
name: 🐧 Build (Linux, GCC, CMake Ninja) | ||
runs-on: ubuntu-20.04 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive | ||
|
||
- name: Install dependencies | ||
run: | | ||
sudo apt-get update -qq | ||
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build | ||
- name: Build godot-cpp | ||
run: | | ||
cmake -DCMAKE_BUILD_TYPE=Release -GNinja . | ||
cmake --build . -j $(nproc) --verbose | ||
- name: Build test GDExtension library | ||
run: | | ||
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja . | ||
cmake --build . -j $(nproc) --verbose | ||
windows-msvc-cmake: | ||
name: 🏁 Build (Windows, MSVC, CMake) | ||
runs-on: windows-2019 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive | ||
|
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- name: Build godot-cpp | ||
run: | | ||
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" . | ||
cmake --build . --verbose | ||
- name: Build test GDExtension library | ||
run: | | ||
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" . | ||
cmake --build . --verbose |