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Vano
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Nov 19, 2024
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@@ -13,78 +13,162 @@ concurrency: | |
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jobs: | ||
build: | ||
name: ${{ matrix.name }} | ||
runs-on: ${{ matrix.os }} | ||
name: "${{ matrix.platform.name }} (${{ matrix.builder.name }}, ${{matrix.platform.description}})" | ||
runs-on: ${{ matrix.platform.os }} | ||
strategy: | ||
fail-fast: false | ||
matrix: | ||
include: | ||
- name: 🐧 Linux (GCC) | ||
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# TODO: remove after CMake IOS config is ready | ||
exclude: | ||
- builder: | ||
name: CMake | ||
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platform: | ||
name: 🍏 iOS | ||
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builder: | ||
- name: SCons | ||
generate_sources: | | ||
scons {0} build_library=no verbose=yes | ||
scons -c | ||
build_godot_cpp_debug: | | ||
scons {0} target=template_debug verbose=yes | ||
build_debug: | | ||
cd test | ||
scons {0} target=template_debug build_library=no debug_symbols=yes optimize=debug verbose=yes | ||
build_release: | | ||
cd test | ||
scons {0} target=template_release verbose=yes | ||
- name: CMake | ||
generate_sources: | | ||
cmake {0} -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -B build test | ||
build_godot_cpp_debug: | | ||
cmake --build build --config Debug --target godot-cpp -v | ||
build_debug: | | ||
cmake --build build --config Debug -v | ||
build_release: | | ||
cmake {0} -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DGODOT_TARGET=template_release -B build_release test | ||
cmake --build build_release --config Release -v | ||
platform: | ||
- name: 🐧 Linux | ||
description: 'GCC' | ||
os: ubuntu-20.04 | ||
platform: linux | ||
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release | ||
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.linux.template_release.x86_64.a | ||
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.linux.template_release.x86_64.a | ||
flags: | ||
SCons: platform=linux | ||
CMake: -G "Ninja Multi-Config" | ||
run-tests: true | ||
cache-name: linux-x86_64 | ||
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||
- name: 🐧 Linux (GCC, Double Precision) | ||
- name: 🐧 Linux | ||
description: 'GCC, Double Precision' | ||
os: ubuntu-20.04 | ||
platform: linux | ||
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release | ||
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a | ||
flags: precision=double | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.linux.template_release.double.x86_64.a | ||
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.linux.template_release.double.x86_64.a | ||
flags: | ||
SCons: platform=linux precision=double | ||
CMake: -G "Ninja Multi-Config" -DGODOT_PRECISION=double | ||
run-tests: false | ||
cache-name: linux-x86_64-f64 | ||
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||
- name: 🏁 Windows (x86_64, MSVC) | ||
- name: 🏁 Windows | ||
description: 'x86_64, MSVC' | ||
os: windows-2019 | ||
platform: windows | ||
artifact-name: godot-cpp-windows-msvc2019-x86_64-release | ||
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.windows.template_release.x86_64.lib | ||
CMake: build_release/godot-cpp/bin/Release/godot-cpp.windows.template_release.x86_64.lib | ||
flags: | ||
Scons: platform=windows | ||
CMake: '-G "Visual Studio 16 2019" -A x64 -DCMAKE_VERBOSE_MAKEFILE=TRUE' | ||
run-tests: false | ||
cache-name: windows-x86_64-msvc | ||
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||
- name: 🏁 Windows (x86_64, MinGW) | ||
- name: 🏁 Windows | ||
description: 'x86_64, MinGW' | ||
os: windows-2019 | ||
platform: windows | ||
artifact-name: godot-cpp-linux-mingw-x86_64-release | ||
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a | ||
flags: use_mingw=yes | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.windows.template_release.x86_64.a | ||
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.windows.template_release.x86_64.a | ||
flags: | ||
SCons: platform=windows use_mingw=yes | ||
CMake: -G "Ninja Multi-Config" | ||
use-mingw: true | ||
run-tests: false | ||
cache-name: windows-x86_64-mingw | ||
|
||
- name: 🍎 macOS (universal) | ||
- name: 🍎 macOS | ||
description: 'universal' | ||
os: macos-latest | ||
platform: macos | ||
artifact-name: godot-cpp-macos-universal-release | ||
artifact-path: bin/libgodot-cpp.macos.template_release.universal.a | ||
flags: arch=universal | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.macos.template_release.universal.a | ||
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.macos.template_release.a | ||
flags: | ||
SCons: platform=macos arch=universal | ||
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO | ||
run-tests: false | ||
cache-name: macos-universal | ||
|
||
- name: 🤖 Android (arm64) | ||
- name: 🤖 Android | ||
description: 'arm64' | ||
os: ubuntu-20.04 | ||
platform: android | ||
artifact-name: godot-cpp-android-arm64-release | ||
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a | ||
flags: arch=arm64 | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.android.template_release.arm64.a | ||
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.android.template_release.arm64.a | ||
flags: | ||
SCons: platform=android arch=arm64 | ||
CMake: --toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake -G "Ninja Multi-Config" -DANDROID_PLATFORM=21 | ||
run-tests: false | ||
cache-name: android-arm64 | ||
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- name: 🍏 iOS (arm64) | ||
- name: 🍏 iOS | ||
description: 'arm64' | ||
os: macos-latest | ||
platform: ios | ||
artifact-name: godot-cpp-ios-arm64-release | ||
artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a | ||
flags: arch=arm64 | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.ios.template_release.arm64.a | ||
CMake: build_release/godot-cpp/bin/Release/Release/libgodot-cpp.ios.template_release.a | ||
flags: | ||
SCons: platform=ios arch=arm64 | ||
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO | ||
run-tests: false | ||
cache-name: ios-arm64 | ||
|
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- name: 🌐 Web (wasm32) | ||
- name: 🌐 Web | ||
description: 'wasm32' | ||
os: ubuntu-20.04 | ||
platform: web | ||
artifact-name: godot-cpp-web-wasm32-release | ||
artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a | ||
artifact-path: | ||
SCons: bin/libgodot-cpp.web.template_release.wasm32.a | ||
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.web.template_release.wasm32.a | ||
flags: | ||
SCons: platform=web | ||
CMake: --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -G "Ninja Multi-Config" | ||
run-tests: false | ||
cache-name: web-wasm32 | ||
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@@ -100,68 +184,79 @@ jobs: | |
submodules: recursive | ||
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- name: Restore Godot build cache | ||
if: ${{ matrix.builder.name == 'SCons' }} | ||
uses: ./.github/actions/godot-cache-restore | ||
with: | ||
cache-name: ${{ matrix.cache-name }} | ||
cache-name: ${{ matrix.platform.cache-name }} | ||
continue-on-error: true | ||
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- name: Set up Python (for SCons) | ||
if: ${{ matrix.builder.name == 'SCons' }} | ||
uses: actions/setup-python@v5 | ||
with: | ||
python-version: '3.x' | ||
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- name: Android dependencies | ||
if: ${{ matrix.platform == 'android' }} | ||
if: ${{ matrix.platform.platform == 'android' }} | ||
uses: nttld/setup-ndk@v1 | ||
with: | ||
ndk-version: r23c | ||
link-to-sdk: true | ||
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- name: Web dependencies | ||
if: ${{ matrix.platform == 'web' }} | ||
if: ${{ matrix.platform.platform == 'web' }} | ||
uses: mymindstorm/setup-emsdk@v14 | ||
with: | ||
version: ${{env.EM_VERSION}} | ||
actions-cache-folder: ${{env.EM_CACHE_FOLDER}} | ||
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- name: Setup MinGW for Windows/MinGW build | ||
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }} | ||
if: ${{ matrix.platform.use-mingw }} | ||
uses: egor-tensin/setup-mingw@v2 | ||
with: | ||
version: 12.2.0 | ||
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- name: Install scons | ||
if: ${{ matrix.builder.name == 'SCons' }} | ||
run: | | ||
python -m pip install scons==4.0.0 | ||
- name: Install CMake | ||
if: ${{ matrix.builder.name == 'CMake' }} | ||
uses: jwlawson/actions-setup-cmake@v2 | ||
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- name: Install ccache | ||
if: ${{ matrix.builder.name == 'CMake' }} | ||
uses: hendrikmuhs/[email protected] | ||
with: | ||
key: ${{ matrix.platform.cache-name }} | ||
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- name: Install Ninja | ||
if: ${{ matrix.builder.name == 'CMake' }} | ||
uses: ashutoshvarma/setup-ninja@master | ||
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- name: Generate godot-cpp sources only | ||
run: | | ||
scons platform=${{ matrix.platform }} verbose=yes build_library=no ${{ matrix.flags }} | ||
scons -c | ||
run: ${{ format(matrix.builder.generate_sources, matrix.platform.flags[matrix.builder.name]) }} | ||
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- name: Build godot-cpp (debug) | ||
run: | | ||
scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} | ||
run: ${{ format(matrix.builder.build_godot_cpp_debug, matrix.platform.flags[matrix.builder.name]) }} | ||
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- name: Build test without rebuilding godot-cpp (debug) | ||
run: | | ||
cd test | ||
scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} build_library=no | ||
run: ${{ format(matrix.builder.build_debug, matrix.platform.flags[matrix.builder.name]) }} | ||
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- name: Build test and godot-cpp (release) | ||
run: | | ||
cd test | ||
scons platform=${{ matrix.platform }} verbose=yes target=template_release ${{ matrix.flags }} | ||
run: ${{ format(matrix.builder.build_release, matrix.platform.flags[matrix.builder.name]) }} | ||
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- name: Save Godot build cache | ||
if: ${{ matrix.builder.name == 'SCons' }} | ||
uses: ./.github/actions/godot-cache-save | ||
with: | ||
cache-name: ${{ matrix.cache-name }} | ||
cache-name: ${{ matrix.platform.cache-name }} | ||
continue-on-error: true | ||
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- name: Download latest Godot artifacts | ||
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 | ||
if: ${{ matrix.run-tests && env.GODOT_TEST_VERSION == 'master' }} | ||
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION == 'master' }} | ||
with: | ||
repo: godotengine/godot | ||
branch: master | ||
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@@ -175,21 +270,21 @@ jobs: | |
path: godot-artifacts | ||
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- name: Prepare Godot artifacts for testing | ||
if: ${{ matrix.run-tests && env.GODOT_TEST_VERSION == 'master' }} | ||
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION == 'master' }} | ||
run: | | ||
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono | ||
echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV | ||
- name: Download requested Godot version for testing | ||
if: ${{ matrix.run-tests && env.GODOT_TEST_VERSION != 'master' }} | ||
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION != 'master' }} | ||
run: | | ||
wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip | ||
unzip -a Godot.zip | ||
chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64" | ||
echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV | ||
- name: Run tests | ||
if: ${{ matrix.run-tests }} | ||
if: ${{ matrix.platform.run-tests }} | ||
run: | | ||
$GODOT --headless --version | ||
cd test | ||
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@@ -200,70 +295,6 @@ jobs: | |
- name: Upload artifact | ||
uses: actions/upload-artifact@v3 | ||
with: | ||
name: ${{ matrix.artifact-name }} | ||
path: ${{ matrix.artifact-path }} | ||
name: ${{ matrix.platform.artifact-name }}-${{ matrix.builder.name }} | ||
path: ${{ matrix.platform.artifact-path[matrix.builder.name] }} | ||
if-no-files-found: error | ||
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linux-cmake: | ||
name: 🐧 Build (Linux, GCC, CMake) | ||
runs-on: ubuntu-20.04 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive | ||
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- name: Install dependencies | ||
run: | | ||
sudo apt-get update -qq | ||
sudo apt-get install -qqq build-essential pkg-config cmake | ||
- name: Build godot-cpp | ||
run: | | ||
cmake -DCMAKE_BUILD_TYPE=Release -Bbuild test | ||
cmake --build build -v -j $(nproc) --target godot-cpp | ||
- name: Build test GDExtension library | ||
run: | | ||
cmake --build build -v -j $(nproc) | ||
linux-cmake-ninja: | ||
name: 🐧 Build (Linux, GCC, CMake Ninja) | ||
runs-on: ubuntu-20.04 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive | ||
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- name: Install dependencies | ||
run: | | ||
sudo apt-get update -qq | ||
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build | ||
- name: Build godot-cpp | ||
run: | | ||
cmake -DCMAKE_BUILD_TYPE=Release -GNinja -Bbuild test | ||
cmake --build build -v -j $(nproc) --target godot-cpp | ||
- name: Build test GDExtension library | ||
run: | | ||
cmake --build build -v -j $(nproc) | ||
windows-msvc-cmake: | ||
name: 🏁 Build (Windows, MSVC, CMake) | ||
runs-on: windows-2019 | ||
steps: | ||
- name: Checkout | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: recursive | ||
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- name: Build godot-cpp | ||
run: | | ||
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" -Bbuild test | ||
cmake --build build -v --target godot-cpp | ||
- name: Build test GDExtension library | ||
run: | | ||
cmake --build build -v |
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@@ -1 +1,2 @@ | ||
# godot-cpp | ||
|
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