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Vano committed Nov 19, 2024
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251 changes: 141 additions & 110 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -13,78 +13,162 @@ concurrency:

jobs:
build:
name: ${{ matrix.name }}
runs-on: ${{ matrix.os }}
name: "${{ matrix.platform.name }} (${{ matrix.builder.name }}, ${{matrix.platform.description}})"
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
include:
- name: 🐧 Linux (GCC)

# TODO: remove after CMake IOS config is ready
exclude:
- builder:
name: CMake

platform:
name: 🍏 iOS

builder:
- name: SCons
generate_sources: |
scons {0} build_library=no verbose=yes
scons -c
build_godot_cpp_debug: |
scons {0} target=template_debug verbose=yes
build_debug: |
cd test
scons {0} target=template_debug build_library=no debug_symbols=yes optimize=debug verbose=yes
build_release: |
cd test
scons {0} target=template_release verbose=yes
- name: CMake
generate_sources: |
cmake {0} -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -B build test
build_godot_cpp_debug: |
cmake --build build --config Debug --target godot-cpp -v
build_debug: |
cmake --build build --config Debug -v
build_release: |
cmake {0} -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DGODOT_TARGET=template_release -B build_release test
cmake --build build_release --config Release -v
platform:
- name: 🐧 Linux
description: 'GCC'
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
artifact-path:
SCons: bin/libgodot-cpp.linux.template_release.x86_64.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.linux.template_release.x86_64.a
flags:
SCons: platform=linux
CMake: -G "Ninja Multi-Config"
run-tests: true
cache-name: linux-x86_64

- name: 🐧 Linux (GCC, Double Precision)
- name: 🐧 Linux
description: 'GCC, Double Precision'
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
flags: precision=double
artifact-path:
SCons: bin/libgodot-cpp.linux.template_release.double.x86_64.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.linux.template_release.double.x86_64.a
flags:
SCons: platform=linux precision=double
CMake: -G "Ninja Multi-Config" -DGODOT_PRECISION=double
run-tests: false
cache-name: linux-x86_64-f64

- name: 🏁 Windows (x86_64, MSVC)
- name: 🏁 Windows
description: 'x86_64, MSVC'
os: windows-2019
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
artifact-path:
SCons: bin/libgodot-cpp.windows.template_release.x86_64.lib
CMake: build_release/godot-cpp/bin/Release/godot-cpp.windows.template_release.x86_64.lib
flags:
Scons: platform=windows
CMake: '-G "Visual Studio 16 2019" -A x64 -DCMAKE_VERBOSE_MAKEFILE=TRUE'
run-tests: false
cache-name: windows-x86_64-msvc

- name: 🏁 Windows (x86_64, MinGW)
- name: 🏁 Windows
description: 'x86_64, MinGW'
os: windows-2019
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
flags: use_mingw=yes
artifact-path:
SCons: bin/libgodot-cpp.windows.template_release.x86_64.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.windows.template_release.x86_64.a
flags:
SCons: platform=windows use_mingw=yes
CMake: -G "Ninja Multi-Config"
use-mingw: true
run-tests: false
cache-name: windows-x86_64-mingw

- name: 🍎 macOS (universal)
- name: 🍎 macOS
description: 'universal'
os: macos-latest
platform: macos
artifact-name: godot-cpp-macos-universal-release
artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
flags: arch=universal
artifact-path:
SCons: bin/libgodot-cpp.macos.template_release.universal.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.macos.template_release.a
flags:
SCons: platform=macos arch=universal
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
run-tests: false
cache-name: macos-universal

- name: 🤖 Android (arm64)
- name: 🤖 Android
description: 'arm64'
os: ubuntu-20.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
flags: arch=arm64
artifact-path:
SCons: bin/libgodot-cpp.android.template_release.arm64.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.android.template_release.arm64.a
flags:
SCons: platform=android arch=arm64
CMake: --toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake -G "Ninja Multi-Config" -DANDROID_PLATFORM=21
run-tests: false
cache-name: android-arm64

- name: 🍏 iOS (arm64)
- name: 🍏 iOS
description: 'arm64'
os: macos-latest
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
flags: arch=arm64
artifact-path:
SCons: bin/libgodot-cpp.ios.template_release.arm64.a
CMake: build_release/godot-cpp/bin/Release/Release/libgodot-cpp.ios.template_release.a
flags:
SCons: platform=ios arch=arm64
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
run-tests: false
cache-name: ios-arm64

- name: 🌐 Web (wasm32)
- name: 🌐 Web
description: 'wasm32'
os: ubuntu-20.04
platform: web
artifact-name: godot-cpp-web-wasm32-release
artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a
artifact-path:
SCons: bin/libgodot-cpp.web.template_release.wasm32.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.web.template_release.wasm32.a
flags:
SCons: platform=web
CMake: --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -G "Ninja Multi-Config"
run-tests: false
cache-name: web-wasm32

Expand All @@ -100,68 +184,79 @@ jobs:
submodules: recursive

- name: Restore Godot build cache
if: ${{ matrix.builder.name == 'SCons' }}
uses: ./.github/actions/godot-cache-restore
with:
cache-name: ${{ matrix.cache-name }}
cache-name: ${{ matrix.platform.cache-name }}
continue-on-error: true

- name: Set up Python (for SCons)
if: ${{ matrix.builder.name == 'SCons' }}
uses: actions/setup-python@v5
with:
python-version: '3.x'

- name: Android dependencies
if: ${{ matrix.platform == 'android' }}
if: ${{ matrix.platform.platform == 'android' }}
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true

- name: Web dependencies
if: ${{ matrix.platform == 'web' }}
if: ${{ matrix.platform.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}

- name: Setup MinGW for Windows/MinGW build
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }}
if: ${{ matrix.platform.use-mingw }}
uses: egor-tensin/setup-mingw@v2
with:
version: 12.2.0

- name: Install scons
if: ${{ matrix.builder.name == 'SCons' }}
run: |
python -m pip install scons==4.0.0
- name: Install CMake
if: ${{ matrix.builder.name == 'CMake' }}
uses: jwlawson/actions-setup-cmake@v2

- name: Install ccache
if: ${{ matrix.builder.name == 'CMake' }}
uses: hendrikmuhs/[email protected]
with:
key: ${{ matrix.platform.cache-name }}

- name: Install Ninja
if: ${{ matrix.builder.name == 'CMake' }}
uses: ashutoshvarma/setup-ninja@master

- name: Generate godot-cpp sources only
run: |
scons platform=${{ matrix.platform }} verbose=yes build_library=no ${{ matrix.flags }}
scons -c
run: ${{ format(matrix.builder.generate_sources, matrix.platform.flags[matrix.builder.name]) }}

- name: Build godot-cpp (debug)
run: |
scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }}
run: ${{ format(matrix.builder.build_godot_cpp_debug, matrix.platform.flags[matrix.builder.name]) }}

- name: Build test without rebuilding godot-cpp (debug)
run: |
cd test
scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} build_library=no
run: ${{ format(matrix.builder.build_debug, matrix.platform.flags[matrix.builder.name]) }}

- name: Build test and godot-cpp (release)
run: |
cd test
scons platform=${{ matrix.platform }} verbose=yes target=template_release ${{ matrix.flags }}
run: ${{ format(matrix.builder.build_release, matrix.platform.flags[matrix.builder.name]) }}

- name: Save Godot build cache
if: ${{ matrix.builder.name == 'SCons' }}
uses: ./.github/actions/godot-cache-save
with:
cache-name: ${{ matrix.cache-name }}
cache-name: ${{ matrix.platform.cache-name }}
continue-on-error: true

- name: Download latest Godot artifacts
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
if: ${{ matrix.run-tests && env.GODOT_TEST_VERSION == 'master' }}
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION == 'master' }}
with:
repo: godotengine/godot
branch: master
Expand All @@ -175,21 +270,21 @@ jobs:
path: godot-artifacts

- name: Prepare Godot artifacts for testing
if: ${{ matrix.run-tests && env.GODOT_TEST_VERSION == 'master' }}
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION == 'master' }}
run: |
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV
- name: Download requested Godot version for testing
if: ${{ matrix.run-tests && env.GODOT_TEST_VERSION != 'master' }}
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION != 'master' }}
run: |
wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip
unzip -a Godot.zip
chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64"
echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV
- name: Run tests
if: ${{ matrix.run-tests }}
if: ${{ matrix.platform.run-tests }}
run: |
$GODOT --headless --version
cd test
Expand All @@ -200,70 +295,6 @@ jobs:
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact-name }}
path: ${{ matrix.artifact-path }}
name: ${{ matrix.platform.artifact-name }}-${{ matrix.builder.name }}
path: ${{ matrix.platform.artifact-path[matrix.builder.name] }}
if-no-files-found: error

linux-cmake:
name: 🐧 Build (Linux, GCC, CMake)
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive

- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake
- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -Bbuild test
cmake --build build -v -j $(nproc) --target godot-cpp
- name: Build test GDExtension library
run: |
cmake --build build -v -j $(nproc)
linux-cmake-ninja:
name: 🐧 Build (Linux, GCC, CMake Ninja)
runs-on: ubuntu-20.04
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive

- name: Install dependencies
run: |
sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -GNinja -Bbuild test
cmake --build build -v -j $(nproc) --target godot-cpp
- name: Build test GDExtension library
run: |
cmake --build build -v -j $(nproc)
windows-msvc-cmake:
name: 🏁 Build (Windows, MSVC, CMake)
runs-on: windows-2019
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive

- name: Build godot-cpp
run: |
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" -Bbuild test
cmake --build build -v --target godot-cpp
- name: Build test GDExtension library
run: |
cmake --build build -v
1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
# godot-cpp

2 changes: 1 addition & 1 deletion test/project/project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ config_version=5

config/name="GDExtension Test Project"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3")
config/features=PackedStringArray("4.4")
config/icon="res://icon.png"

[native_extensions]
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