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ccache builds

ccache builds #83

Workflow file for this run

name: Continuous integration
on: [push, pull_request]
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
cancel-in-progress: true
jobs:
build:
name: "${{ matrix.platforms.name }} (${{ matrix.builder.name }}, ${{matrix.platforms.description}})"
runs-on: ${{ matrix.platforms.os }}
strategy:
fail-fast: false
matrix:
exclude:
- builder:
name: CMake
platforms:
name: 🍏 iOS
builder:
- name: SCons
generate_sources: |
scons {0} build_library=no verbose=yes
scons -c
build_godot_cpp_debug: |
scons {0} target=template_debug verbose=yes
build_debug: |
cd test
scons {0} target=template_debug build_library=no verbose=yes
build_release: |
cd test
scons {0} target=template_release verbose=yes
- name: CMake
generate_sources: |
cmake {0} -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_COMPILER_LAUNCHER=ccache -D CMAKE_CXX_COMPILER_LAUNCHER=ccache -B build test
build_godot_cpp_debug: |
cmake --build build --config Debug --target godot-cpp
build_debug: |
cmake --build build --config Debug
build_release: |
cmake {0} -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DTARGET=TEMPLATE_RELEASE -B build_release test
cmake --build build_release --config Release
platforms:
- name: 🐧 Linux
description: 'GCC'
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
artifact-path:
SCons: bin/libgodot-cpp.linux.template_release.x86_64.a
CMake: build_release/godot-cpp/bin/libgodot-cpp.linux.template_release.x86_64.a
flags:
SCons: platform=linux
CMake: -G Ninja
run-tests: true
cache-name: linux-x86_64
- name: 🐧 Linux
description: 'GCC, Double Precision'
os: ubuntu-20.04
platform: linux
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
artifact-path:
SCons: bin/libgodot-cpp.linux.template_release.double.x86_64.a
CMake: build_release/godot-cpp/bin/libgodot-cpp.linux.template_release.double.x86_64.a
flags:
SCons: platform=linux precision=double
CMake: -G Ninja -DFLOAT_PRECISION=DOUBLE
run-tests: false
cache-name: linux-x86_64-f64
- name: 🏁 Windows
description: 'x86_64, MSVC'
os: windows-2019
platform: windows
artifact-name: godot-cpp-windows-msvc2019-x86_64-release
artifact-path:
SCons: bin/libgodot-cpp.windows.template_release.x86_64.lib
CMake: build_release/Release/gdexample.windows.template_release.x86_64.lib
flags:
Scons: platform=windows
CMake: '-G "Visual Studio 16 2019" -A x64'
run-tests: false
cache-name: windows-x86_64-msvc
- name: 🏁 Windows
description: 'x86_64, MinGW'
os: windows-2019
platform: windows
artifact-name: godot-cpp-linux-mingw-x86_64-release
artifact-path:
SCons: bin/libgodot-cpp.windows.template_release.x86_64.a
CMake: build_release/godot-cpp/bin/libgodot-cpp.windows.template_release.x86_64.a
flags:
SCons: platform=windows use_mingw=yes
CMake: -G Ninja
use-mingw: true
run-tests: false
cache-name: windows-x86_64-mingw
- name: 🍎 macOS
description: 'universal'
os: macos-11
platform: macos
artifact-name: godot-cpp-macos-universal-release
artifact-path:
SCons: bin/libgodot-cpp.macos.template_release.universal.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.macos.template_release.a
flags:
SCons: platform=macos arch=universal
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
run-tests: false
cache-name: macos-universal
- name: πŸ€– Android
description: 'arm64'
os: ubuntu-20.04
platform: android
artifact-name: godot-cpp-android-arm64-release
artifact-path:
SCons: bin/libgodot-cpp.android.template_release.arm64.a
CMake: build_release/godot-cpp/bin/libgodot-cpp.android.template_release.arm64.a
flags:
SCons: platform=android arch=arm64
CMake: --toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake -G Ninja -DANDROID_PLATFORM=21
run-tests: false
cache-name: android-arm64
- name: 🍏 iOS
description: 'arm64'
os: macos-11
platform: ios
artifact-name: godot-cpp-ios-arm64-release
artifact-path:
SCons: bin/libgodot-cpp.ios.template_release.arm64.a
CMake: build_release/godot-cpp/bin/Release/libgodot-cpp.ios.template_release.a
flags:
SCons: platform=ios arch=arm64
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
run-tests: false
cache-name: ios-arm64
- name: 🌐 Web
description: 'wasm32'
os: ubuntu-20.04
platform: web
artifact-name: godot-cpp-web-wasm32-release
artifact-path:
SCons: bin/libgodot-cpp.web.template_release.wasm32.a
CMake: build_release/godot-cpp/bin/libgodot-cpp.web.template_release.wasm32.a
flags:
SCons: platform=web
CMake: --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -G Ninja
run-tests: false
cache-name: web-wasm32
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
EM_VERSION: 3.1.39
EM_CACHE_FOLDER: "emsdk-cache"
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
with:
cache-name: ${{ matrix.platforms.cache-name }}
continue-on-error: true
- name: Set up Python (for SCons)
if: ${{ matrix.builder.name == 'SCons' }}
uses: actions/setup-python@v5
with:
python-version: '3.x'
- name: Android dependencies
if: ${{ matrix.platforms.platform == 'android' }}
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true
- name: Web dependencies
if: ${{ matrix.platforms.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Install scons
if: ${{ matrix.builder.name == 'SCons' }}
run: |
python -m pip install scons==4.0.0
- name: Install CMake
if: ${{ matrix.builder.name == 'CMake' }}
uses: ssrobins/install-cmake@v1
- name: Install ccache
if: ${{ matrix.builder.name == 'CMake' }}
uses: hendrikmuhs/[email protected]
with:
key: ${{ matrix.platforms.cache-name }}
- name: Install Ninja
if: ${{ matrix.builder.name == 'CMake' }}
uses: ashutoshvarma/setup-ninja@master
- name: '[TEMP] (CMake Mac) remove preexisting files'
if: ${{ matrix.builder.name == 'CMake' && (matrix.platforms.platform == 'macos' || matrix.platforms.platform == 'ios') }}
uses: JesseTG/[email protected]
with:
path: test/project/bin
- name: Generate godot-cpp sources only
run: ${{ format(matrix.builder.generate_sources, matrix.platforms.flags[matrix.builder.name]) }}
- name: Build godot-cpp (debug)
run: ${{ format(matrix.builder.build_godot_cpp_debug, matrix.platforms.flags[matrix.builder.name]) }}
- name: Build test without rebuilding godot-cpp (debug)
run: ${{ format(matrix.builder.build_debug, matrix.platforms.flags[matrix.builder.name]) }}
- name: Build test and godot-cpp (release)
run: ${{ format(matrix.builder.build_release, matrix.platforms.flags[matrix.builder.name]) }}
- name: Download latest Godot artifacts
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
if: ${{ matrix.platforms.run-tests }}
with:
repo: godotengine/godot
branch: master
event: push
workflow: linux_builds.yml
workflow_conclusion: success
name: linux-editor-mono
search_artifacts: true
check_artifacts: true
ensure_latest: true
path: godot-artifacts
- name: Run tests
if: ${{ matrix.platforms.run-tests }}
run: |
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version
cd test
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
(cd project && (timeout 10 ../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --editor --headless --quit >/dev/null 2>&1 || true))
GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh
- name: Upload artifact
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.platforms.artifact-name }}-${{ matrix.builder.name }}
path: ${{ matrix.platforms.artifact-path[matrix.builder.name] }}
if-no-files-found: error